Quote Originally Posted by unclean666 View Post
Ok Hunting and crafting is what i love to do in this game and idk about all these numbers and percents from this and that and was confused about what part of this was over powered but you can throw any stat number on whatever and I really dont care ive crafted and played games that based stats on high and low numbers.What really makes it matter and what i want to see is it have an great deal of effect in my toon from high end to low and thats the fun part i get from crafting is maybe i want to run a lil faster maybe a lil longer instead or come up with a good mix of effects from the stats that suit my playing style.With the changes/nerf I dont see any change from this that is going to make me want to put in the kind of effort it takes to get to that high end.As a matter of fact the drop in my energy use from my fort suit was so drastic theres no way in hell i would ever bother to make another one and why would I when its so small of effect you wouldent even notice if someone swapped suits on me when i wasent looking? I really dont care how this is done and i love the idea of the artisan and master suits but if i cant see the change and have fun mixing it up then its not fun at all and not worth the effort.


And dont get me wrong im not looking to be OP or have high stats so i can change suits and craft high end at all.My real goal be for nerf and after animals was fixed was to put my 100 plus for suit away and build a mixed stat suit that best fit my playing style and the effects from stats is what woul;d have made it matter and thats the part that was fun for me and was my goals in the game and as a crafter. After nerf theres nothing for me there because theres lil effect from it and no reason for me to even bother.


Know whats really OP the master and artisan tools ive been trying to get limits on for as long as they have been out.
These 2 posts hit the nail right on the head for me.

Unclean to me is saying the effect needs to be worth the effort (at least that's how I read it) on top of that, he want's the effect to be worth while as a whole.
I fully agree with this. I dont care what you call the bonus on the gear the effect needs to be there.

Also the other point that Unclean is making which I fully agree with is that master and artisan tools are very powerful, they can take a 40 skill crafter and make him so strong they can make the highest QL in the game.

Now I would be ok with this bonus on Master/Artisan tools IF they were much harder to get, make, use and broke very fast. Meaning if these tools allowed you to craft 2 or 3 items and would break then people would have to really choose what to make with them and not use them for everything under the sun like they are worthless.
This is sorta another topic, but ties into the armor nerf.

Quote Originally Posted by kakary View Post
Hello Xsyon and DDT,

Normale i do not write much on the forum but this time i feel i need to do it. I hope you understand what i write down because i need to translate a lot. fist of all i realy think you and your people are working very hard to make Xsyon the best game it can become. No doubts about it. On the other hand, DDT point out a lot of things that realy are a problem in xsyon. Most of what he is saying i agre. The difference between me and him is that i allways like to look at the bright side of live. ( DDT you can hit me if you want) Some times it is hard but also with the problems xyon have there will be a solution. The solution will not be reached by how you 2 (xsyon and DDT) are communicate. You 2 guys are telling your thoughts but i don't see a search for a solution of the problem.

I put in more information how i think about xsyon so perspective of you 2 stories become more clear.

- revenants is a good thing developers did. I love it. Maybe some better reward when we kill them.
- i don't like that gear will have the uperhand but the low bonus gear give at the moment don't make me happy. I allmost fight better without gear then with it. gear needs to give more. Why will i buy gear if it don't mater if i wear it. So i only train my skills because they give a bonus to a stat. When i have the bonus i probaly not built gear with my skills because the low bonus it give.
- there is no market. Only some people are trading or give there stuf away because they have no values. i think it will help when you look at your totem that you can see all market orders in the area of local. I think that will be 9 zone's
- we need more scarce materials that you can find on lets say 20 small places on the map. This way we will get more transport and trade. We will get something to fight for. I don't want to turn this game in a hardcore PVP game but some PVP will be welcome.
- we need totems that want fuel when ground is expand outside the basic tribe ground quantity. I don't like how the tribe ground quantity is dun now by player numbers in tribe. Maybe we can have a god in game for confidence. This god want sacrifice. Sacrifice can be given through a totem pole. God of confidence need materials like 2 altars, 5 wine cups, 2 animals heads, ????,??? to give 2 weeks of building ground upgrade or safe ground upgrade. The materials the god needs can be build like it works in game now but then you need this scarce materials that you can find on lets say 20 small places on the map. This way people start gather in 1 tribe to boost ground and protect there scarce materials on transport. There can be more gods in game for other boost.
-can we have some leaderships skills. A system that you can fight in a group. The guy that start the group give a boost to all players. This don't have to be much 1 or 2 stats point will do it. I expect by this way more people gather for a fight, hunt or crafting.

Ok this are some things that get through my mind hope it is valuable.

We all want a good game so lets work together players and developers. Positive criticism and developers that lissen to there player base. Many contradictory messages from noobs and professionail players we will get but try to filter what matters. Developers i love xsyon game and i hope to see it grow. Xsyon have so much new things i can't find in other games let it not be lost.

Snakepit ingame name

You English isnt that great, but I agree with what you are talking about, you made many great points here and even though English is my first language I have a hard time expressing what I am thinking. I believe you said it well and it expresses what I'm thinking. This gear in game needs to be worthwhile not worthless.
People shouldnt be giving away gear to just anyone like its nothing, it should be worth something both to the person giving it away, and the person getting it. Right now even the best gear is almost no worth and surely not worth the time to make it.



Another major thing this armor nerf did which I don't believe is truly seen yet by a lot of people is it evens all the stats out on players. Instead of specing into a play style they will spec for jack of all trades. This is something I really do not like. I like making choices for my playstyle which could be totally different than someone elses.

Let me give you an example.

Dang vs MrDDT (Both Combat Specs)
Dang (AKA Unclean's alt) doesnt like AGI armor or STR armor. He went 100% FORT. He believes not only is it the best for his play style, which is worry less about dodging, not worry so much about how much each hit is doing in damage, take a hit but give a hit. FORT allows for better HP, more energy which allows him to stay in battle longer taking hits but wearing down the target. He would also wear BONE armor for the extra resistance to damage but slower movement and uses more energy.
MrDDT (my Combat toon) doesnt like FORT, I ended up with a mix of AGI and STR armor. I believe it fit my play style to be faster in attacking, and do a little more damage because I tend not to be hit, and I have manage my energy better. I make my strikes and have to dodge attacks (manually) and rest for energy when I have to chance. I liked LEATHER armor due to being lighter so I saved energy, and was forced to dodge attacks more.

In the new system this choice will not be there.
Dang (who before likes fort) will now have a +25 FORT, +25 AGI, +25 STR armor suit.
MrDDT (who likes AGI mostly with a mix of STR) will now have +25 FORT, +25 AGI, +25 STR armor suit.

Completely different playstyle due to the type of armor they are using, based on what the player liked. Now everyone will be a clone using the same 3 or 4 stats for whatever they are doing. No more choosing a playstyle.