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  1. #1
    I myself do not like the money or item loss, especially for new players.

    Armor, weapon and tools equipped experiencing duration loss makes more sense to me. Some of the cheaper items could be tagged as BOD "Break on Death" if equipped during death. I myself do not mind losing any items in this game because it can all be remade if needed including carts. So I do not feel a repair system is needed.

    A lot of players that put this game down complain that there is no one on. So forcing them to depend on other players when their aren't enough players now to make people happy would only make matters worse in my opinion.

    To encourage players to make their own baskets and pouches, baskets and pouches not owned by player would drop with items in it where death occurs unless the death was caused by another player or on any tribe land. Items would not be allowed to be added to baskets and pouches that reach their duration limits. Once all items are removed from baskets and pouches that have reached their duration limits would be removed from the game.

    XP loss or temp XP freeze is fine.

  2. #2
    Id say keep dollars as an optional currency it makes it more fun that way.
    Exp loss sucks plain and simple. Im a cautious player so it deters me from going out on adventures and exploring. I think the best would be permanant stat losses until you get to an infirmary to fix up and item durability loss that is repaired using scrap metal or other materials and not money. Crafters could make repair kits which they could charge cash for or other materials => boosting player driven solutions and making the game feel more interactive. Those repair kits could get better and even provide some durability immunity for a duration giving another niche role in the intricate crafting system.

  3. #3

  4. #4
    I like the idea of item duration loss, with added repair functions. As you stated this would help boost the economy requiring both new items and someone skilled in repair to fix my item for me.

    Additionally I really like the temporary stat/skill loss but I don't think it's enough on its own. I'd like to see both of these implemented. The only problem with this option I see is gankers on PVP as this would make it even easier for them to kill me again and again, assuming they can find me.
    Last edited by aulus; 11-04-2018 at 08:30 AM.

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