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Thread: Farmers/Bots

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  1. #1

    Re:Farmers/Bots

    This could be damaging to anyone who isn't evil since most farmers won't be evil themselves.

  2. #2

    Re:Farmers/Bots

    Tis why I suggested the second option... player enforced trade embargos.

  3. #3

    Re:Farmers/Bots

    I guess its a start. I sure hope this game doesn't have too many issues with this.

  4. #4

    Re:Farmers/Bots

    gregulate wrote:
    This could be damaging to anyone who isn't evil since most farmers won't be evil themselves.
    True but that is why Ancient Embers will be neutral in-game so we can go after things like this.

    Even outright evil tribes will make "good" spy/support crafting tribes in-game to further their interests by taking advantage of the good-evil game mechanics. The general members of such a tribe may not even know their real purpose but their high level officers will. One should not underestimate the cunning of the destructive forces.

  5. #5

    Re:Farmers/Bots

    Oakstead wrote:

    True but that is why Ancient Embers will be neutral in-game so we can go after things like this.

    Even outright evil tribes will make "good" spy/support crafting tribes in-game to further their interests by taking advantage of the good-evil game mechanics. The general members of such a tribe may not even know their real purpose but their high level officers will. One should not underestimate the cunning of the destructive forces.
    I could be understanding you wrong here,
    Multicharacters?
    Isnt it one character slot only once live.
    Know we have had 3 to play around with now in preprelude. Thought this was temporary only.
    This is per account sadly it doesnt really fix multi accounts.

  6. #6

    Re:Farmers/Bots

    PvP is a good solution when a bot is caught. But this can be easily avoided if the bot is set to work during out of peak gaming times. Like late morning and afternoon by GMT...at this time USA sleeps, Europe is at work/school, so all the police work is left for the Australians, and I'm afraid we don't have enough of them for that. So ingame mechanics are needed for sure to avoid bots.

  7. #7

    Re:Farmers/Bots

    Jadzia wrote:
    so all the police work is left for the Australians, and I'm afraid we don't have enough of them for that.
    Just get Sabina to put on her miniskirt and recruit. :laugh:

  8. #8

    Re:Farmers/Bots

    meradin wrote:
    Oakstead wrote:

    True but that is why Ancient Embers will be neutral in-game so we can go after things like this.

    Even outright evil tribes will make "good" spy/support crafting tribes in-game to further their interests by taking advantage of the good-evil game mechanics. The general members of such a tribe may not even know their real purpose but their high level officers will. One should not underestimate the cunning of the destructive forces.
    I could be understanding you wrong here,
    Multicharacters?
    Isnt it one character slot only once live.
    Know we have had 3 to play around with now in preprelude. Thought this was temporary only.
    This is per account sadly it doesnt really fix multi accounts.
    Yes as you mentioned, only one character per account once the game launches but hardcore PvPers are well known to run more than one account in games so their main PvP character can be properly supported.

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