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  1. #1
    Quote Originally Posted by KeithStone View Post
    you could grief someone constantly to get them to kill you and then this system becomes just a big exploit.
    This makes me lol. What are you going to do. Wiggle your finger in my face and say "neener neener I'm not touching you!"

  2. #2
    No systems, in RL if I shot someone, the police will take care of that.
    Thats what I think "Good Tribe" Or maybe certain ones could also do, serve as a (in theory) police.

  3. #3
    ugh, pently systems blow. go back to AOC.

  4. #4
    how about you just dont get killed? or go out in groups? .

    Why do we have to have these artificial systems put into place in a sandbox game? make a list of KOS players on your forums and share with your tribe done. there is talk of a bounty system if that ever gets put in then you can just use that.

    just because your not saying your going to do that doesn't me it wont be exploited.

    I could just make the player respawn at my totem and kill them over and over and over, take all there stuff and keep killing them.

    how even im sure a rebuttle will be put in that says "nah uh, you wont be able to attack them"

    again artifician mechanic put into the game that doesn't need to be there.

    The only thing i would agree with is if you kill a person you should get a hidden timer like 5:00 minutes, then if you kill another person you would get a additional 5:00 and be open for attack on your homestead->tribe land

    that's about the only changes i would like to see, if you kill some one you should loose your immunity for a couple of minutes, then maybe people dont setup ganking totems.

  5. #5
    Quote Originally Posted by xyberviri View Post
    how about you just dont get killed? or go out in groups? .

    Why do we have to have these artificial systems put into place in a sandbox game? make a list of KOS players on your forums and share with your tribe done. there is talk of a bounty system if that ever gets put in then you can just use that.

    just because your not saying your going to do that doesn't me it wont be exploited.

    I could just make the player respawn at my totem and kill them over and over and over, take all there stuff and keep killing them.

    how even im sure a rebuttle will be put in that says "nah uh, you wont be able to attack them"

    again artifician mechanic put into the game that doesn't need to be there.

    The only thing i would agree with is if you kill a person you should get a hidden timer like 5:00 minutes, then if you kill another person you would get a additional 5:00 and be open for attack on your homestead->tribe land

    that's about the only changes i would like to see, if you kill some one you should loose your immunity for a couple of minutes, then maybe people dont setup ganking totems.
    How about you leave your safe zone and change your back packs to public.

  6. #6
    "trololol" something like that right.

    I spend most of my time out in the wilderness exploreing and my pack is almost always empty so your troll is /fail, also that private bug only seems to work for fanny packs and the starter leather pack.

    Also two weeks later from the original post and lets see, if we went with that system i could just put something like 100 units of Basalt as the quest even though the closet deposit i found from my tribe is about at least 1km away OR better yet 100 units of chalk

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