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  1. #1
    Xsyon Citizen Dade512's Avatar
    Join Date
    Feb 2011
    Location
    Oklahoma City
    Posts
    178
    Personally, I would like to see local as your zone, a trade channel that acts like the current local and an alliance chat so you talk amongst friendly tribes/people. Also, tabs so you can sort your chat.

  2. #2
    Xsyon Citizen
    Join Date
    Feb 2011
    Location
    Intensity in ten cities
    Posts
    435
    I'd also be happy with the ability to click through chat faster than 1 line per mouse click. Realistically, if somebody said something half an hour ago, it's gone, unless you want to spend 5 minutes clicking up to it, and then clicking back down to current chat/system messages so you can see what is going on.

    Honestly, this interface is a joke. It's like it was designed by a student.

  3. #3
    Keep local as it is but add option to turn it off.
    Add proximity (25metres or so) chat.

    Current chat system is crap.

  4. #4
    i dont mind it being 9 zones, i just wish i could turn it off

    and a /say would be nice.

    and a /shout (zone you're in)

  5. #5
    The only reason at the time I do not agree reducing the range on local would be for trading reasons, we have no official town or location where we trade only other thing we can do is add trading in the forums.

    I think til something is in place we shouldnt reduce the range

  6. #6
    I agree with the OP 100%. Hopefully we can get a new channel for true immediate-vicinity chat. A tremendous amount of political/RP gameplay is impossible with the current system not allowing us to walk up to a camp and speak only to the members currently in front of us. The most basic genesis of player interactions such as, "Hello the camp!", "Who goes there?", "I come in peace.", etc are completely impossible with the current system. IMO this is the worst chat system possible for a mmorpg. Hell, even the mud's I played back in the day all had short (normal) chat range channels. It's basic, it's required, and I very much hope the dev team has plans to implement a semblance of realistic communication very soon. Every aspect of player interaction is hindered by the current system.

  7. #7
    Quote Originally Posted by kergan View Post
    I agree with the OP 100%. Hopefully we can get a new channel for true immediate-vicinity chat. A tremendous amount of political/RP gameplay is impossible with the current system not allowing us to walk up to a camp and speak only to the members currently in front of us. The most basic genesis of player interactions such as, "Hello the camp!", "Who goes there?", "I come in peace.", etc are completely impossible with the current system. IMO this is the worst chat system possible for a mmorpg. Hell, even the mud's I played back in the day all had short (normal) chat range channels. It's basic, it's required, and I very much hope the dev team has plans to implement a semblance of realistic communication very soon. Every aspect of player interaction is hindered by the current system.
    spot on mate, its weird in a game that seems to pride itself on realism that the chat system could have been so totally overlooked.

  8. #8
    Agreed to OP, no chat all together

  9. #9
    they should put global back, give it the restrictions local chat have now, and then make local a 100 meter radius chat.

  10. #10
    Xsyon Citizen VeryWiiTee's Avatar
    Join Date
    Oct 2010
    Location
    Somewhere in nowhere
    Posts
    414
    25 or even 50 might be a bit too small an area.. I'd agree with about 75 - 100m would be appropriate (remember large tribes have a vast area you need to be able to cover some of it..)

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