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Thread: Scav/Recipe

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  1. #1
    If we are just talking about money and # of players. Why not remove PVP from the game. Also add in instances and loot you never lose? Also how about adding in magic.

    Really, the key is the point of what the devs vision is, and you have to understand that point of view.

    Xsyon wants people to have a hard time, living in a world that is harsh. Bears attacking, harsh weather, mountains you have to climb.

    Problem is people like fatboy, want everything. They want to be able to do everything. I dont agree with allowing easy mode, and having people know all the recipes (even if they are a master in that craft, and if they do know them all its because they worked really really really really really hard to do it. Like making painful trades, and taking extra time to scav for weeks to get a recipe).

    With this new system, Book you have no problem still living as a loner or role player, or homesteader. You have everything you need, and its not all that uncommon. Sure you might not be able to make pink gates of strength. But you can make a branch gate or something that works.

    The basics are pretty easy in this game. Even if I were to use a 1 day old toon, I could do just about everything. I could make my town, tools, feed myself, weapons, armor etc.

    IMO answer isnt to make it easier, its to add in reasons why to do it. Why should I wear clothes? Why not have it effect us poorly so we will want to wear clothes. Sure you could have supreme clothes that are very very hard to make, or a homesteader like you could wear normal high level, or mod QL clothes that do most of the job.

  2. #2
    Quote Originally Posted by MrDDT View Post
    If we are just talking about money and # of players. Why not remove PVP from the game. Also add in instances and loot you never lose? Also how about adding in magic.

    Really, the key is the point of what the devs vision is, and you have to understand that point of view.

    Xsyon wants people to have a hard time, living in a world that is harsh. Bears attacking, harsh weather, mountains you have to climb.

    Problem is people like fatboy, want everything. They want to be able to do everything. I dont agree with allowing easy mode, and having people know all the recipes (even if they are a master in that craft, and if they do know them all its because they worked really really really really really hard to do it. Like making painful trades, and taking extra time to scav for weeks to get a recipe).

    With this new system, Book you have no problem still living as a loner or role player, or homesteader. You have everything you need, and its not all that uncommon. Sure you might not be able to make pink gates of strength. But you can make a branch gate or something that works.

    The basics are pretty easy in this game. Even if I were to use a 1 day old toon, I could do just about everything. I could make my town, tools, feed myself, weapons, armor etc.

    IMO answer isnt to make it easier, its to add in reasons why to do it. Why should I wear clothes? Why not have it effect us poorly so we will want to wear clothes. Sure you could have supreme clothes that are very very hard to make, or a homesteader like you could wear normal high level, or mod QL clothes that do most of the job.
    No pink gates of strength? wtf! RAAAGGGGEEE!

    I think we're on the same page pretty much, and I don't really think fatboy wants to make it easy. Just increase the variety of things found. He also mentioned limiting to one master craft.

    Those things would increase trade because if I do find a knife blade... sure, I can maybe make a low level knife myself if for whatever reason I don't have access to other people (self-imposed antisocial, or geography, or low pop in my time slot). However, chances are I'd rather find a weaponsmith and trade it. If that weapsmith can only have that one master craft, there'll be fewer of them.

    Again, I think we all do agree that no single player should be master of all crafts which is pretty much what the devs have said as well I think.

    I'm not even saying the basics should be easy... but they should remain accessible, and have maybe one or two tiers above absolute basic available so everyone has a chance to play around with every aspect of the game. Supreme stuff limited to masters makes perfect sense to me.

    Survivability and accessability are different things, I think we differ on the access part. I agree with harsh survival conditions.

    *edit* and yes, the reasons thing is absolutely true and will become more evident in time I believe. Higher level recipes should have better benefits than low level. I think that's the kind of tweaking that happens later in development though, lots to still get fleshed out and implemented before going back through and tweaking... not that it shouldn't be a priority, but you know what I'm saying.

    argh, half hour's gone by! must... click... X...

  3. #3
    Key here is fatboy just doesnt understand the current system.

    Each zone area has higher resources of a certain type.

    Say like Tallac, has a more common drop for metal blocks. South has more common for large plates, Sugarpine has more bats. ETC

    All zones have the same resources, just some resources are more common in those zones.

    Overall the balancing just needs to be increased to see this, and also make some items a little more common (a LITTLE nothing like it was before).

  4. #4
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  5. #5
    Funny because the new people I talk to in my tribe doing scav dont seem to have this problem.

    Tell tell me all the time. OMG DDT I just got this xyz. Im like cool. Even know I know it wasnt rare before now, its rare now. You see things like say raccoon bones and you are like "oh man I got 3 raccoon bones?" and you dont even see it as having much worth. But to new people that dont know about prepatch. They see it as a great find.

    Yes, some of the loot tables need to be tweaked he said that and I agree. But the idea behind it is what i dont want changed. I dont want like you want. I dont want easy mode.

    Also, you say you have done 50 hours of test, and I know you were in my zone last night, and the 2 next to me. So tell me what is the item they drop more common than your area? Oh you dont know? Well its because you havnt really checked. I know these things, and I love the system. After 1000s of savc's and SAVING the items you can easy see which items are common and which ones are not to the area.
    Now I know where I want to go for a few of the zones around me for those items.
    Again tables need to be tweaked and balanced, but its coming along great.

  6. #6
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  7. #7
    I know for a fact Fatboy is just complaining because he thinks its a PvPers idea to make items more valuable. He just isn't seeing the big picture.

    Just look at these walls of text... no one wants to read that.

    And I hope there's no hard feelings Fatboy, I ignored you in game because you can never be wrong even when someone agrees with you just not on every little detail AND because you wouldn't stop PMing me.

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