Originally Posted by
MrDDT
Xsyon I have a 30 ping to the server. I still have massive Desync in PVP. PVE it's less and more to do with hitbox issues. Like try hitting a shadowbear where you are 6 meters from the "hitbox" when you are pressed up in its back. You have to attack it from the side with a long reach weapon (like a shovel) to hit it. Because from there you are only about 2 to 3 meters away.
You simply can't have twitch based melee combat (or ranged) where you are required to parry and move to avoid damage when you are hit from 15 meters or more, with the longest weapon is 3 meters (which is odd to me).
The post you linked to is a topic about animals doing weird things like double attacking, and issues with the hitbox and less to do with desync.
Comparing the desync at launch to now is like apples and oranges. There are massive server crashing and roll backs at launch, where you would be locked up for minutes at a time. But now is still very bad and PvP is not feasible with any sort of skill.
I agree with Treyu, it's likely going to be too hard to fix the ping issues with desync and better to just have a working system with target based combat.
I would love to see special moves though. Having a few different attack that have no real effect in game is pointless.
Treyu, Elder Scrolls Online, has target based combat just FYI. You can use tab to target people and it will lock onto that player and hit them even behind people. Like arrows curve around or go right through people to hit the target. They also have a default of "soft lock" system where you shoot a spell and it will target whatever was in the small arc/target even if they move, or someone steps in the way.
Darkfall has a true MMO twitch based targeting system where, you swing a weapon or shoot a spell and anyone (even friendlies) can be hit in the path of it if they walk in the middle of it.