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  1. #1
    Xsyon I have a 30 ping to the server. I still have massive Desync in PVP. PVE it's less and more to do with hitbox issues. Like try hitting a shadowbear where you are 6 meters from the "hitbox" when you are pressed up in its back. You have to attack it from the side with a long reach weapon (like a shovel) to hit it. Because from there you are only about 2 to 3 meters away.

    You simply can't have twitch based melee combat (or ranged) where you are required to parry and move to avoid damage when you are hit from 15 meters or more, with the longest weapon is 3 meters (which is odd to me).

    The post you linked to is a topic about animals doing weird things like double attacking, and issues with the hitbox and less to do with desync.

    Comparing the desync at launch to now is like apples and oranges. There are massive server crashing and roll backs at launch, where you would be locked up for minutes at a time. But now is still very bad and PvP is not feasible with any sort of skill.

    I agree with Treyu, it's likely going to be too hard to fix the ping issues with desync and better to just have a working system with target based combat.

    I would love to see special moves though. Having a few different attack that have no real effect in game is pointless.

    Treyu, Elder Scrolls Online, has target based combat just FYI. You can use tab to target people and it will lock onto that player and hit them even behind people. Like arrows curve around or go right through people to hit the target. They also have a default of "soft lock" system where you shoot a spell and it will target whatever was in the small arc/target even if they move, or someone steps in the way.
    Darkfall has a true MMO twitch based targeting system where, you swing a weapon or shoot a spell and anyone (even friendlies) can be hit in the path of it if they walk in the middle of it.

  2. #2
    Quote Originally Posted by MrDDT View Post
    Xsyon I have a 30 ping to the server. I still have massive Desync in PVP. PVE it's less and more to do with hitbox issues. Like try hitting a shadowbear where you are 6 meters from the "hitbox" when you are pressed up in its back. You have to attack it from the side with a long reach weapon (like a shovel) to hit it. Because from there you are only about 2 to 3 meters away.

    You simply can't have twitch based melee combat (or ranged) where you are required to parry and move to avoid damage when you are hit from 15 meters or more, with the longest weapon is 3 meters (which is odd to me).

    The post you linked to is a topic about animals doing weird things like double attacking, and issues with the hitbox and less to do with desync.

    Comparing the desync at launch to now is like apples and oranges. There are massive server crashing and roll backs at launch, where you would be locked up for minutes at a time. But now is still very bad and PvP is not feasible with any sort of skill.

    I agree with Treyu, it's likely going to be too hard to fix the ping issues with desync and better to just have a working system with target based combat.

    I would love to see special moves though. Having a few different attack that have no real effect in game is pointless.

    Treyu, Elder Scrolls Online, has target based combat just FYI. You can use tab to target people and it will lock onto that player and hit them even behind people. Like arrows curve around or go right through people to hit the target. They also have a default of "soft lock" system where you shoot a spell and it will target whatever was in the small arc/target even if they move, or someone steps in the way.
    Darkfall has a true MMO twitch based targeting system where, you swing a weapon or shoot a spell and anyone (even friendlies) can be hit in the path of it if they walk in the middle of it.

    This is exactly what I feel with the combat, and that is why I find "wierd" the the main developer answers saying the desyinc is worked and improved and there is a thread where people claim issues are random and with animals... that makes it feel as if you, xsyon, are not really aware of the real problem, which is what MrDTT explained. Desync is there, it doesn't have to do with ping, it has to do with the combat code and hitboxes and it is very important to make it work if you want a growing game and good reviews. As I told you, everyone I know that touched this game claims they won't come back till combat is anything good at least. You should change it to something more simple, because what you have now is too much for it to work as it should for a released product which claims it has pvp (or even pve). It is like having a wedding dresses shop with millions of dresses but you show them in the store full of stains and spots and then saying you don't understand why people don't come to your store but do come to the one in front of you that has less dresses but they are absolutely clean and perfect....

    MrDTT, I know Elder Scrolls Online has that type of combat, but it FEELs twitch enough. If you are not targetting with your reticule the mob/player (big hitbox) you won't hit. it feels good and creates a good feeling in pvp and pve. That is why I think xsyon should change combat to something like that as it clearly suffer from trying to have a very complex combat system where the final result is very bad and unprofessional

  3. #3
    Quote Originally Posted by treyu View Post
    MrDTT, I know Elder Scrolls Online has that type of combat, but it FEELs twitch enough. If you are not targetting with your reticule the mob/player (big hitbox) you won't hit. it feels good and creates a good feeling in pvp and pve. That is why I think xsyon should change combat to something like that as it clearly suffer from trying to have a very complex combat system where the final result is very bad and unprofessional

    Yeah don't get me wrong I think ESO (Elder Scrolls Online) does have the combat that feels twitch enough. But I did want to note that it wasn't a true twitch system. I like the balance ESO brought to the MMO market.
    Darkfall to me was too much and only a few core people can get it.


    Xsyon,
    Yes I believe people always (including myself) that there is a slight delay in how the attacks, and movement. The game has what is called "Momentum" which means it takes a moment for your player to do actions that require great speed. Starting and stopping. As in real life you can't just go from standing still to lighting speed. It takes a moment to move you body. This does give the feeling of sluggish and I think its good but not the best for MMO style combat.
    ESO gives the best of both worlds.
    If MMO's had better pings and latency, then sure Darkfall and Mount and Blade style of combat would be the best. But because there will always be a delay and latency issues. I believe ESO has done the best of mixing both worlds.

    Darkfall has dodging and parrying. Also special moves do not come at higher levels (there are no levels) however, you do get them later.
    To parry, you use a special key, and it will directionally deflect like 75% of the damage. Some part of the effect can not be parried. (like parrying a fireball will still knock you about a bit)
    If you have a shield you can parry 95% of the damage, and it's not automatic.
    Darkfall has a prowess system where you gain exp and there are skills and stats that are cheap at first but cost more as you want higher tiers.

    About the desync in Xsyon's current combat.
    If someone is running by me (on my screen) I can hit them. Even though on their screen they are 20 meters away. This is a major problem when the only way to avoid being hit is to move out of range.
    The combat lot even says "From 20 meters" when the attack lands.
    Also if I lag up on your screen, I look like I'm not moving. Even though my lag on my end is perfectly fine. Which allows someone to do like 2 or 3 hits on a target that is not moving. Then their lag catches up, and the person is hit 2 or 3 times in a moment and from a far range.

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