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  1. #1
    Quote Originally Posted by KeithStone View Post
    there's already some regional and local resources, you just need to do more exploring. I had the good forutune to be able to do this during beta when I didn't have to worry about to many people lurking around each corner.
    Gna, you guys and your beta secrets... Honestly, bad behaviour.

    Care to tell us something more? What resources are local or regional? You don't need to give us the coordinates, thus you can guards your secrets, but at least tell us which resources can only be found in certain locations. And please don't mention basalt, chalk and the like.

  2. #2
    Quote Originally Posted by Larsa View Post
    Gna, you guys and your beta secrets... Honestly, bad behaviour.

    Care to tell us something more? What resources are local or regional? You don't need to give us the coordinates, thus you can guards your secrets, but at least tell us which resources can only be found in certain locations. And please don't mention basalt, chalk and the like.
    tar

  3. #3
    Delicious delicious tar, I put that shit on everything. Later resources will be much, much more diversified, when the people no longer have the garbage heaps to depend on and start to relearn crafts like mining and processing plants and animals into fabric and all that fun stuff.

    I want a bunny-skin hat.

  4. #4
    Quote Originally Posted by KeithStone View Post
    tar
    Thanks, Keith. That's all? Haven't really noticed any demand for tar in the game. I tried to make a living selling chalk at one point but it was an utter failure because nobody wanted that stuff.

  5. #5
    Quote Originally Posted by Larsa View Post
    Thanks, Keith. That's all? Haven't really noticed any demand for tar in the game. I tried to make a living selling chalk at one point but it was an utter failure because nobody wanted that stuff.
    Its beta, people don't want much at all at the moment. I do not expect much trade going on in the first weeks. neighbors are good for it but nobody will really travel a lot yet.
    however later in the game loads more resources will come in and then trade must be done or else you simply cant use/make some stuff.
    I'm going try to count all resources that will likely be in the game (incl parts like Coyote eye..head,..feet) and post it in a bit..its a bit of work :P

    So far I have counted 359 base resources , I left out any non clear named out but if I count those as well the number would be much higher.
    All new animals (release date) are not counted as those ain't in the list yes ( only a few - a jay, tanager,chickadee,mule those i did count.) also only counted one fish. there are several in the list but not named. fish will according to the list also have parts. I guess it comes whit cooking, saw a few fish recipe's

  6. #6
    If it weren't for the cheesy rerolls I could easily trade baskets to toolmakers and other crafters who might have something I need within an hour of getting in game. Because bigger issues must be fixed first, I'll wait for better trading opportunities. I'm sure they'll exist sooner rather than later.

  7. #7
    The only way trade will work, is if there is a "safe town" were you cant be killed....
    Otherwise, it wont work, due to fears of being Pk'd and looted.

  8. #8
    Quote Originally Posted by PeonSanders911 View Post
    The only way trade will work, is if there is a "safe town" were you cant be killed....
    Otherwise, it wont work, due to fears of being Pk'd and looted.
    the tribes who wish to trade are going to have to be reputiable...and i have faith that even the most carebear of tribes will be able to defend against someone wishing to trade gank them in their own home.

    bottom line, the tribes that offer trade in he safest enviroment, with the highest of reputation as good, are going to be the ones who get trade business...its a sandbox motive for being reputable.

  9. #9
    Quote Originally Posted by fflhktsn View Post
    the tribes who wish to trade are going to have to be reputiable...and i have faith that even the most carebear of tribes will be able to defend against someone wishing to trade gank them in their own home.

    bottom line, the tribes that offer trade in he safest enviroment, with the highest of reputation as good, are going to be the ones who get trade business...its a sandbox motive for being reputable.
    Good points. I know I'll be keeping a list of safe areas and safe people to trade in.

  10. #10
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    Quote Originally Posted by PeonSanders911 View Post
    The only way trade will work, is if there is a "safe town" were you cant be killed....
    Otherwise, it wont work, due to fears of being Pk'd and looted.
    How can you make that statement and have that sig at the same time?

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