Originally Posted by
genlutz
- Grass and cloth have around 1.5x multiplier on your HP
- Leather has around 2x multiplier on your HP
- Bone has 3.75, I guess even 4 at higher qualities (this needs confirmation)
Based on these results and making the assumption that one day agility will effect swing speed then i propose the following.
Swing speed is a equation based on agility. Agility suffers a penalty based on the armor a person is wearing.
Here comes the catch!!!!! The penalty is determined by a base reduction for armor type BUT Quality of the peice determines additional Penalties.
It would get to a point where poor quality armor would add additional agility penalty and Very high quality would add none. There would still exist a flat unchangeable penalty for a armor type but it would be clear who the novice armor crafter was versus the Grandmaster.