Quote Originally Posted by genlutz View Post
- Grass and cloth have around 1.5x multiplier on your HP
- Leather has around 2x multiplier on your HP
- Bone has 3.75, I guess even 4 at higher qualities (this needs confirmation)

Based on these results and making the assumption that one day agility will effect swing speed then i propose the following.

Swing speed is a equation based on agility. Agility suffers a penalty based on the armor a person is wearing.

Here comes the catch!!!!! The penalty is determined by a base reduction for armor type BUT Quality of the peice determines additional Penalties.

It would get to a point where poor quality armor would add additional agility penalty and Very high quality would add none. There would still exist a flat unchangeable penalty for a armor type but it would be clear who the novice armor crafter was versus the Grandmaster.

Really we should just wait for the combat revamp and then toss out ideas. Not saying these are good or bad. Just saying it is likely all to change a lot.