Quote Originally Posted by ifireallymust View Post
Well, I didn't say it was 'fair' in the risk versus reward sense, you guys, but you have to admit, it is pretty 'hardcore'. And I did say I'd be tempted to go all evil pker just to see how long I could stay alive!

Mostly I was trying to think of a way to keep the big zerg tribes from forming and keep the predator to prey ratio in proper balance.
increasing penalty and risk beyond a certain level only increases the rate of zerg formation...too much penalty for losing and you make sure you don't fight unless you know you can win. too little penalty and you fight without care of losing, in many cases just to harass and annoy (ie. griefing). The losing penalty is about right, you lose your stuff, you come back at half life and energy.