Originally Posted by
Mims44
I have often wondered why a game doesn't offer both? Why not offer a toggle for PK? a perma one. You either can attack or be attacked 24/7, or you can never ever attack or be attacked.
Of course theres problems with that too, when people encroach on resources you consider to be yours you cannot do anything about it. I've also thought that if they wanted to do NonPvP and PvP players together that there should be a riskVsReward scenario.
IE: Your a crafter that is not PKable, you gain the average amount of resources. If you elect to become killable, you gain bonus resources each time you mine,forage,scavenge, etc.
It would provide the PK minded players with those crafter targets they love, and offer crafters a choice. Do 6 hours of straight crafting to accomplish my goal, or play a little risky but maybe get all the mats I need in 3 hours...