Originally Posted by
AndyI
These are the same old arguments that are pretty much going nowhere.
People are saying what 'carebears' want, not them saying it. Bottom line is that the hardcore PVP'rs need to stop deciding what others want and actually listen to them.
1.) Reward without risk is pointless. (Everyone here wants crafting to be meaningful and valuable and that means rare resources that everyone can fight over)
2.) Rare resources will not be in safe zones
3.) Safe Zones are tiny and people cannot be online 24hrs a day to protect stuff (EVE was the perfect example of this where 0.0 space would change hands all the time unless you had a mix of players from all timezones and results in massive alliances because otherwise it doesn't work, EVE has stations in 0.0, yes a safe spot!) so unless you have banks etc. you cannot play unless you're in a large tribe where things can be defended, get real. Something has to be safe somewhere for when you're offline.
4.) To travel is unsafe and 99% of the land is PVP, what's wrong with that? Why must it be 100% PVP? Once the world gets more populated there will be no shortage of people to attack. I just don't get the all or nothing polarisation. Some of you really need to apply a little more common sense.
Nobody here is anti PVP or we simply would not have subscribed to this game. Most of us want PVP and most of us want risk vs reward and a Sandbox environment but like many I'm fed up of these silly arguments accusing most of the player base of being PVE carebears when it's just nonsense.
What would happen if you go away on holiday or even just for a weekend and come back to find your homestead had been raised to the ground because it only took a moderate amount of time to be destroyed? You wouldn't have a homestead and everyone would only join large tribes (actually many just wouldn't play). No choice there. They have said the new areas will contain rare resources and be contested areas so why the fuss.
Those that decide to stay in the Lake area still have to risk PVP to travel but those of us that wish to venture out into the new areas risk everything, how does that benefit one play style over another, it doesn't. This game is a PVP game but that doesn't mean it has to be some silly free for all because RL gets in the way. I'm with the devs, balance is the way to go. The game could not survive as a pure PVP only gankfest pure and simple but nor can it survive with PVE only. Currently the game is balanced more towards PVP (once it's working better that is) and anyone who has subscribed subscribes to the game on that basis. I cannot see an argument for change over what Jordi has stated. After all we have no PVE only zones in this game at all which would be considered safe zones.
Added after 8 minutes:
I'd like to also just point out that the vast majority of these threads are started with titles like 'Safe zones must go' etc. not 'Safe zones must stay' so I'd like to know how that's Carebears trying to force how the game is created when actually the vast majority of these threads are started by the hardcore PVP players. Ironic really when most of the posts state that's it's 'Carebears' trying to get thier own way.
Just as in RL Politics, it's the Vociferous minority shouting down the rest. Think about it. Does anyone seriously think someone will remain subscribed to this game if they never left thier homesteads or tribe land?