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  1. #51
    Visitor BigCountry's Avatar
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    Quote Originally Posted by Koll View Post
    waddabout stats loss to "red" pkers ?
    Um No.

  2. #52
    Quote Originally Posted by fflhktsn View Post
    EvE system is terrible for this game. It does nothing to prepare the player for the eventuality of an unsafe pvp world.
    Which explains why EVE is such an unmitigated failure.

    Or not.

    We dont need extended "safe forever" areas, it doesnt fit the lore.
    So make it fit the lore. 'The gods have decreed this to be a place of peace - each god reluctantly agreeing that in exchange for the safe entry of their eventual adherents, potential adherents of their rivals can also be granted safe entry.' (The product of about 2 minutes of thought. I'd bet something even better could be crafted with a little more thought and effort by more creative minds than mine.)

    I see no reason why the community just can self police, make a noob tribe at a spawn point, something that doesnt limit gameplay, and concentrate pvpers into one area.
    I believe I've pointed out several practical problems with self-policing. But if you have solutions, by all means let's hear 'em.

    If a pvp free area is created, its just going to create players who will be unable to compete with those who stayed in the pvp zones, further segmenting the community.
    Or, you could make the starting area safe and once again the playing field is level - with the added benefit that new arrivals don't get ganked and stripped every time they roll up a new character and try to get into the game.

    Its a small learning curve, once you learn how to properly prepare for an unsafe world it no longer becomes an issue.
    How do I learn to properly prepare for an unsafe world when the first thing that happens to me is I get pounced upon by half a dozen naked gankers who rob me of all the tools I need to learn to use? The only 'small learning curve' that's going to create is, 'To hell with this [expletive] game! I want my money back!'

    People are refusing to adapt and pretending they are in a safe pve enviroment, its why people are getting so angry over something as ridiculous as me killing them, not even taking anything. Its a video game folks, your gonna be OK.
    Yeah... Some folks are just so damn thin-skinned! Imagine complaining about paying $50 and then a monthly subscription fee for the privilege of stepping into a game they haven't even begun to master only to be pounced on by you and your naked friends! Why, they ought to be honored!

    In the end, it becomes more and more clear to me why the developers' decision to make the entry points a safe area is the right one - just like every successful MMO designer before them has done.

  3. #53
    So you think that if xyson has permanat safe zones that the game will be as successful as eve.....PLEASE...

    What worked for a space based sandbox isnt going to work for a tibal warfare, terraforming, apocolypic game.

    The sooner you learn to adapt to the enviroment the sooner you can enjoy it, creating pema safezones only concentrates pvpers into the non safe, and keeps everyone else in the perma safe zones...just like eve.

    We dont need to be segmenting this community, there are not hundreds of thousands of players on one server...like eve

    Get these people who chose to play a ffa full loot pvp game and pretend its a safe pve game, aquainted with how to properly minimize loss and risk and things wont be so bad.

    I know you and others want nothing more than this to be some sort of arena consentual pvp game, its crazy the thought of someone so fearful of losing pixels would join a game like this....

    Adapt, its not so hard...

    But yeah, those who hoped they could sit there, with chat off, and enjoy a solo sim/real life game in peace are probably in for a rude awakening.

    Perhaps its time for something diffrent, mabey its time for a sandbox to really be unique and not follow in other games footsteps.

    We dont need an eve like system, we dont need a darkfall like system, we need a xsyon type system. Real risk, saftey in numbers, no where that is 100% safe...just like a real post apocolyptic world with good and evil.

  4. #54
    Later on certain presumably GOOD or/and neutral towns will be able to choose their settlements as spawn points. This would pretty much remedy a lot of the current starting area problems.

    Policing won't work on game launch. Combat isn't finished and everyone is going to be building their character and town. After towns are built I see good/neutral players fighting back any type of ganker/griefer. It really makes little sense to play right now if all you want is combat and pvp. Unless you want to practice active dodges and blocks.

    As was said before... the consequences for being evil will be quite a bit harsher than good/neutral. Will.. be... later...

  5. #55
    Quote Originally Posted by fflhktsn View Post
    EvE system is terrible for this game. It does nothing to prepare the player for the eventuality of an unsafe pvp world. We dont need extended "safe forever" areas, it doesnt fit the lore.
    No, its great system for this game. Lore? Which part of the lore it doesnt fit, like old gods emerging and players getting magic part? lets see, Gods have chosen to protect few areas of the world, see, it fits the lore perfectly.

    Quote Originally Posted by fflhktsn View Post
    I see no reason why the community just can self police, make a noob tribe at a spawn point, something that doesnt limit gameplay, and concentrate pvpers into one area.
    All failed games that "rely on self police" aint enough? We need 1 more to add to that list?

    Quote Originally Posted by fflhktsn View Post
    If a pvp free area is created, its just going to create players who will be unable to compete with those who stayed in the pvp zones, further segmenting the community.
    Its choice that player(s) make. You make your choice and someone else will make another choice.

    Quote Originally Posted by fflhktsn View Post
    Its a small learning curve, once you learn how to properly prepare for an unsafe world it no longer becomes an issue. People are refusing to adapt and pretending they are in a safe pve enviroment, its why people are getting so angry over something as ridiculous as me killing them, not even taking anything. Its a video game folks, your gonna be OK.
    So, everyone must adapt to how you play the game, and they are refusing to adapt to your way? So whats the problem, you dont seem to have adaptability problem, why dont you adapt to how they play the game, cause "Its a video game folks, your gonna be OK.". lol

    Quote Originally Posted by Koll View Post
    waddabout stats loss to "red" pkers ?
    Nah, you know, they want their griefing/ganking with 0 risk.

  6. #56
    There should be no choice, its should just be...

    Why do you and the few other pve players fear so much?

    When you offer a choice between saftey and risk, no one chooses the risk, that is the issue at hand.

  7. #57
    Quote Originally Posted by fflhktsn View Post
    There should be no choice, its should just be...

    Why do you and the few other pve players fear so much?

    When you offer a choice between saftey and risk, no one chooses the risk, that is the issue at hand.
    PvE player? Get real. You want a game to succeede - dont screw your game in the start cause few gankers cant adopt to the ruleset. Really funny you talking how other people cant adopt to something, its hilarious i must admit.

    EvE offers plenty of choice, and thats one part why its so successful and constantly growing. And yah, theres plenty of people taking the risk of living in low sec-0.0 space.

  8. #58
    Quote Originally Posted by fflhktsn View Post
    So you think that if xyson has permanent safe zones that the game will be as successful as eve.....PLEASE...

    What worked for a space based sandbox isnt going to work for a tibal warfare, terraforming, apocolypic game.
    Why not?

    Because you say it won't?

    What's the difference between the fundamental mechanics of EVE and Xsyon?

    At its core; EVE is about exploiting resources and converting them into the tools you need to expand and gain more resources so you can build better tools and expand... etc.

    Xsyon differs from the; 'Exploit resources so you can build the tools you need to expand so as to exploit more resources so you can build better tools and expand...' How?

    It's just that in Xsyon, that 'expand and build' paradigm is called 'rebuilding civilization.'

  9. #59
    Quote Originally Posted by Bridger View Post
    Okay, so that's three 'safe' points, assuming that those three tribes can actually man those points with sufficient manpower 24/7. And you're sure they can? And you're sure those tribes will still all be in full operation with the requisite manpower to accomplish the task two or three months down the road. And you're sure that if for some reason they aren't, another tribe will altruistically step up and fill the gap.

    Okay... Assuming all that...

    I also see one starting point that pretty much assures a new player is going to have a very bad experience as their first experience. And you think this is a good design decision? In essence you're saying that if you're a new player and you pick that one spawn point the game is pretty much just going to throw you away. Frankly, I don't see that as a good design choice.

    Now you further say that you shouldn't get into a game without doing some research. Fair enough. So let's say I'm a prospective new player and I'm doing that diligent research. And I see where it says, "Make sure you don't choose 'X' as your starting location because if you do you're going to get ganked. 'A', 'B' and 'C' are safe choices... provided the tribes who are guarding them have enough folks on-line to protect you when you log in at 03:20AM their time."

    What do you think the great majority of prospective players are going to think to themselves when they read something like that? What kind of players will that 'select' for? Once again; do you think that kind of selection makes for a good design choice - given that the stated design goal is; 'rebuilding the world with PvP not the primary focus'?
    I'm sorry, but in any type of 'open' game...you have to have friends. You have to have people to watch your back. Heck, you need friends to full appreciate the intricacies of the game without burnign out on it. IN any game of htis time it helps to be part of a group. If log in point camping is a really big deal...said group will come in, take over the area while you load up, and escort you back to their area of control.

    It's not really that complicated. Just the burden of protection is on the player. It's an open world. It's not a theme park guided tour. That is what makes it exciting.

    I don't particularly like getting ganked 5 v 1 and losing all my stuff.
    I don't particularly like having to listen to some prepubescent moron try to string curse words together because mommy and daddy are in bed.

    I DO like being able to get some payback.
    I DO like being able to make people back up their words with action.

    Freedom of action > all.

    If you don't like what someone is doing...DO SOMETHING ABOUT IT. YOu don't have to wait for devs to make some gameplay changes because johny is macrokilling all the uber mob critters. JUST KILL HIM AND TAKE THE SPOT. So much simpler.

  10. #60
    Quote Originally Posted by fflhktsn View Post
    There should be no choice, its should just be...

    Why do you and the few other pve players fear so much?

    When you offer a choice between saftey and risk, no one chooses the risk, that is the issue at hand.
    I doubt you're going to get your game...it's really that simple.

    There are some factors of immersion and real life simulation that don't work in a video game. Over the years I actually kept trying to propose and say the same thing you just said "there should be no choice, it should just be...".

    I agree with that, but then you must grow to realize the problem is that people play games LIKE a game regardless if it's realistic or not. If you added everything how it should be, it won't be played how it "should be". If you added things so that the game resembled an amazing alternate reality complete with all of its freedoms and morals, it won't be played like that reality.

    So far they have legitimate compromises planned.

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