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  1. #11
    Quote Originally Posted by jeru View Post
    I'm pretty sure its just outdated. Heck I remember in beta you could start as a new character and have chief teepee as a possible starting recipe. lots of changes since then tho : /

    Nice suggestion DDT - agree how it is kind of rediculous grinding the same starting recipe, player can lose interest very fast doing this.
    I definitely think the system needs to be altered a bit. Even with a soft-cap (Dez confirmed there is one of some kind in place) on points, it's ridiculously easy to obtain recipes and max out a skill. I've only been playing for five days and I'm a 75 skill Basketeer with all of the recipes completed (except the baskets I didn't start with), a 50 Toolcrafter with all recipes (124), and all I haven't done any "grinding". I did Basketry in order to learn the Gatherer's and Assault suits and to make myself and others baskets and the toolcrafting to get the tools I needed to to make tools for others asking for them.

    I figure by the end of next weekend I'll have both close to maxed out...which is good because the grind isn't huge, but at the same time, if everyone can master 2,3 or even more crafts in such a short time, it might hurt trade/interaction.

    On Topic: I don't know about your initial question Rambo. My chosen professions resulted in me having all known recipes before 70 skill, so I won't be able to answer that question for you even after I do hit 100.

  2. #12
    Quote Originally Posted by MrDDT View Post
    IMO a simple fix to this would be allow ALL recipes to be found and NOT learned through skilling.
    This would promote trade.

    Also recipes should be common based on the skill level.
    IE. Level 20 skill recipe would be 40x more common than a level 60 skill recipe.
    IE. Level 60 skill recipe would be 30x more common than a level 90 recipe.
    IE. Level 90 skill recipe would be 10x more common than a level 100 recipe.

    These numbers can be tweaked of course just a basic idea to start with. This would promote trade of recipes between masters. Also it would make some masters in a craft making one of the items @ 100 skill one of the major resources. Because others that trained up a skill might not have say 100 level Bone Helmet recipe, while another would.

    It would also make it so that tribes would put more thought into who in the tribe learned what. Making roles in tribes a lot better.

    I still think there should be basic recipes you learn for skilling but really they shouldnt have anything to do with producing anything. Like when I train to do say tailoring, I wouldnt make wedding dresses, but I would start off training my cross-stitch, which was used in wedding dresses. (FYI I know nothing of tailoring).
    So you could train your tailoring skill by either doing a cross-stitch at level 30 to about 50ish, then learn another training skill. Or you could make items. Items would yield faster gains per item (because they would take more resources) but you could goto the next stage by training the training skills.

    Im really upset with how crafting the LOWEST easiest resource item. Will allow you to go from 5 to 100. Look at bone crafting. Level 5 in the skill I make bone stakes. 1 round bone, and a knife. Ive been doing this for a week now. Im at 60+ bone-crafting now. Never made ANYTHING other than a bone stake. That doesnt make sense. At this rate I will be a MASTER in bone-crafting and the ONLY thing Ive ever made were bone stakes.

    My system would promote making items that are higher level while still allowing for training of easy to do things. Giving the choice of either full items, or basic training items that were worthless afterwards with a much lessor reward for training per item.
    I know depending on what resources I had, I would do either or, or both. Which means thats a good system.
    Agreed and I think most of my guild agrees with that also I've gone from lv 5-70 tailoring making twine. And same for leather making collars or leather straps, tool crafing same, 5-70 with making a foragers lasher. Way to easy, I like the idea of finding recipes or sharing knowledge or a recipe makes more sense.

  3. #13
    Quote Originally Posted by MrDDT View Post
    IMO a simple fix to this would be allow ALL recipes to be found and NOT learned through skilling.
    This would promote trade. ...
    Indeed, and such a system has been suggested before, multiple times even. Sadly, just changing the system now has practically no effect cause many people already have all recipes. I can't see how a new recipe system could be introduced without a server wipe.

  4. #14
    Quote Originally Posted by Larsa View Post
    Indeed, and such a system has been suggested before, multiple times even. Sadly, just changing the system now has practically no effect cause many people already have all recipes. I can't see how a new recipe system could be introduced without a server wipe.
    Sure it can. These could be the "basic" trade skills, what about advanced armor and weapons and tools?

    All they have to do is add a subset of a craft and allow those to be rare and harder to find. Leave the basics in for other stuff. I believe already they do plan to have subsets of these skills.

    Like "advanced armor crafting" which would allow for upgrading armor already made armor and to make armor out of rare mats that are better than our current armor.

  5. #15
    Quote Originally Posted by MrDDT View Post
    Sure it can. These could be the "basic" trade skills, what about advanced armor and weapons and tools?

    All they have to do is add a subset of a craft and allow those to be rare and harder to find. Leave the basics in for other stuff. I believe already they do plan to have subsets of these skills.

    Like "advanced armor crafting" which would allow for upgrading armor already made armor and to make armor out of rare mats that are better than our current armor.
    I totally agree, this is what they should do absolutely. Make these the basic skills that branch off into more advanced, harder to level advanced more specialised branches i.e

    once hitting 100 weaponcraft be eligible to branch into: advanced swordcraft, hammercraft, axecraft etc. Aswell as only being able to level these skills through making items that the mats are hard to gather thus making it a very useful skill because not everyone will be maxed out 100

  6. #16
    Xsyon Citizen Saorlan's Avatar
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    Nice ideas but it is all too late, the game has been released and people already have skills of 100 so if you changed the system now then you would just get complaints.

    All of these things needed to have been thought about 12 months ago...

    This thread is pointless.

  7. #17
    recipes are there for this propose.

  8. #18
    Quote Originally Posted by dezgard View Post
    recipes are there for this propose.
    Solves the puzzle. "Working as intended" yet again another poorly thought out way to do it IMO.

    So people are better off NOT training up a skill to 100 until the new crafting update. Great.

  9. #19
    Quote Originally Posted by MrDDT View Post
    Solves the puzzle. "Working as intended" yet again another poorly thought out way to do it IMO.

    So people are better off NOT training up a skill to 100 until the new crafting update. Great.
    Why not skill up to 100? because you won't get any new recipes? why not leave if for a year so you can get all the recipes that will be added over time. :P

    The thing is over the course of the game we will be adding more recipes to the game getting them on skill-up is mostly to help you get started IMO.

  10. #20
    Quote Originally Posted by dezgard View Post
    Why not skill up to 100? because you won't get any new recipes? why not leave if for a year so you can get all the recipes that will be added over time. :P

    The thing is over the course of the game we will be adding more recipes to the game getting them on skill-up is mostly to help you get started IMO.
    Its not a year we have to wait, its only 1 patch. (Hopefully Soon™)
    Ya this is just the other way I would like to hear it. I would rather you say "We are making it so later other skills can ONLY be learned through finding recipes".

    So its getting worse IMO.

    Thanks for the info. I love how you are on the ball with good info. Thanks Dez.

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