Originally Posted by
Jadzia
I agree that we need rare resources. And we need areas where totems can be destroyed....WHEN totems can be destroyed. Till then dedicating an area to destroyable totems (while they are not even in game ) is a waste.
I really don't believe it would be so simple as to add hitpoints to totems. Perhaps that would work for expansion totems but not for tribe totems. There are no gates in game, tribes wouldn't be able to protect their area 24/7. The system needs a lot of balancing and planning.
Thats why I said that they should add rare resource hubs, which players can fight over. Not the ownership of the resource, but the ability to gather it. It doesn't need any new system, so its a quick fix to have something to fight for.
We don't even know how expansion totems will work. Will other players be able to gather on another tribe's expanded area ? Will they be able to open containers there and steal ? Or the only difference will be that its not a safe zone ?