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  1. #221
    March 15 2011

    We experienced a large rollback. Unfortunately we can't restore this data as it was not saved. We are working to ensure this does not happen further and will be stopping and restarting the server to make sure that it is saving correctly now.

  2. #222
    March 15 2011

    We have corrected the data saving issue and are continuing to work on reducing lag. Creatures and combat have been turned back on.

    I apologize for all the current problems. We are doing our best to handle the great increase in player population.

    Thank you very much for being patient as we continue to patch out improvements.

  3. #223
    March 16 2011

    Hello everyone!

    We are currently focused on the lag issues. The server ran with little lag and no rollbacks all night. As more players logged on this morning, lag started to build up again.

    I will summarize as best as I can what we've fixed and what we are currently working on.

    The lag is not a simple issue as it can be caused by many things. A few weeks ago the main bottleneck was a bandwidth limit. With this removed, we've been tracking and fixing other causes of lag. Although when you are in game during lag, it's definitely frustrating and difficult to see our progress, a lot of progress has been made.

    Lag is not being caused simply by the amount of players online, but the more players online the more likely the causes of lag will be triggered. Once these happen, lag will build up over time and alleviate only when the most lagged players log off.

    What we are doing is measuring the most critical functions that are causing things to get backed up. Earlier, these were terrain functions, but with these optimized, other functions have become the problem.

    With each improved update, we can handle more players before lag is triggered. We will continue to optimize, update and detect the next problem area in the code.

    Thanks again for your patience and for all the reports.

  4. #224
    March 19 2011

    Hello everyone!

    A quick update for today just to keep all of you informed:

    For the most part, lag has been taken care of. We are still experiencing lag at peak hours, but we've made huge improvements over this past week.

    We are focusing on a few things right now:

    Server optimizations to further reduce lag and increase overall performance.

    Client / DirectX optimizations to increase client performance for both loading and frame rate.

    Fixing critical bugs.

    The art team is primarily working on preparing expansion territories.

    When these critical issues are under control, I will post a longer update about what features and improvements we'll be working on for the near future.

    Enjoy!

  5. #225
    March 23 2011

    Hello everyone. We are aware of crashes many players are experiencing with the latest patch and are looking into this to prepare a new update as soon as possible.

    Thanks



  6. #226
    March 23 2011

    Important update: We have found the problem causing crashes and have patched out an update. The problem was being caused with our new DirectX improvements which needed some adjustements.

    If you are still crashing, please send us your most recent 'client' and 'crash' logs.

    Also, please delete Options.sav from your Xsyon/Save directory to reset default options.

  7. #227
    March 23 2011

    Hello everyone!

    I'm waiting on the other programmers so we can deal with the changes that have slowed loading to the point that the game client seems stuck waiting on commands. We will work on resolving this as soon as possible.

  8. #228
    March 24 2011 12:30 AM PST

    Hello again!

    The server has been updated with a fix (hopefully) for the problems loading entities earlier today. We will be monitoring closely to make sure.

  9. #229
    March 24 2011 3:30 PM PST

    Hello everyone!

    The server and client have been updated. This patch should correct the problem that players have been having staying logged in after a crash.

    We are focused on several issues right now:

    1) Server optimizations to prevent lag and to allow for more growth without lag occuring.

    2) Client DirectX and memory use optimizations to fix crashes and improve overall performance for loading and rendering. This includes a lot of quick improvements being made by our new programmer. Some of these have caused more crashes so we need to continue reviewing crash reports to ensure that all new settings are compatible and correct.

    3) Fixing critical bugs and blocking exploits. This includes additional checks on the server to detect, record and prevent exploits.

    4) Preparing the terrain beyond the green mist. This is the reason for the large zone.xsip updates.

    We're going to spend the next few days working on these issues specifically. Once I can catch up with bug reports and our server optimizations are complete, we will switch gears to focus on improving and adding new features.

  10. #230
    March 25 2011 6:00 AM PST

    Hello everyone!

    I've patched out an update, primarily focused on more client (DirectX) and server performance issues as well as fixes for some bugs and exploits.

    I will contact all players that have reported crashes recently as we've added additional information our the client and crash logs. We are also working on improvements to the patching system today.

    In addition:

    - /unignore <name> can be used to remove a character from your ignore list.

    - Unarmed combat damage has been corrected. It was set too high.

    - Characters stuck spinning have been fixed and additional checks were added to prevent this in the future.

    - The goal count for quest items can be set to a limit based on maximum stack count, or 100 for items with large stack counts.

    - Most actions are blocked from a sitting / sleeping state. Jump will properly take your character out of a resting state.

    - Creature stats have been adjusted.



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