Originally Posted by
Bridger
My reply to you depends upon what you mean by 'getting any attention.'
If by that you mean that PvP needs more substance and structure and reason for being, I'd probably agree. If you mean a more robust and dynamic combat mechanism, I'd probably agree.
But if you mean, 'the developers aren't changing their concept to fit what we want Xsyon to be versus what they want it to be' then I, for one, hope you never get any attention. That's confrontational and probably not what some folks want to hear, but there it is.
Again, read the features list. Read Jooky's interview where he states, pretty unambiguously, that PvP exists to serve the over-arching concept of rebuilding society after Armeggedon. That is; Xsyon is primarily about crafting and politics and invention and progress and all the scorned in some circles 'carebear' stuff. Not the other way around. Now to be perfectly clear; you need PvP to make all that carebear stuff ultimately have an edge and a risk. It's symbiotic. In a true sandbox game like Xsyon, either one without the other is ultimately empty. The question is; which drives the other? Which comes first?
Again - I'm pretty confident that Jooky's comments regarding his vision for the game make the answer clear.
Now there's nothing at all in any of that to say that PvP in Xsyon can't be wonderful and fulfilling and full of all sorts of genuinely marvelous opportunities to 'risk your reputation', if that's what you truly want to do. Just look at the previous posts where folks are discussing epic siege warfare and convoluted political intrigue driven maneuvering and so forth and so on. It's only to say that if the attention you're demanding is that the devs turn this into 'I can knock down shit where-ever I want, when-ever I feel like it', I think ... I hope... you're in for a long, disappointing wait.