Once more let's re-focus. You guy arguing over personal prefs instead of whats good for the game or even what's in the works will not get us anywhere.
To quote Jordi...
Specifically we are going to be working on the following:
(sorting into similar groups )
Skill and stat revision including balance, caps, decay and death penalties.
Faster tool, weapon and armor decay on use.
Comfort and weather effects on players.
Revised xp and levelling.
Further combat improvements.
With these, we will get Reason to craft, meaning for the things we craft, a re-leveling of overly strong players back towards a middle ground, All of which are positives with regard to game and retaining NEW players.
This changed affect the veteran players most, but must happen to improve the game.
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Improved quest system, including gaining xp from quests.
Resource and material redistribution.
Further crafting revisions.
Trade system using local currencies.
These changes help us have the tools to start shaping the gameplay .
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Creature AI and difficulty, including the arrival of undead.
If even a part of what has been planned for the Undead happens we will have ongoing PVE content to help give folks lots to do.
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Building uses.
Totem decay and abandonment.
Allowing tribes to remove their safe zones and gain advantages by doing so.
When new players are again joining this game these things need to be already in place and working. Best to go ahead and bite the bullet and do it now.
Plus allowing folks to remove safe zones will give meaning to walls, and provide the conflict the more pvp oriented players believe will keep things moving along.
Let's stop bickering among ourselves and get back on track.