Originally Posted by
Book
Yeah...
Skill decay : I like the notion that in Xsyon, one could reinvent themselves as they see fit over time. Not tied to decisions made at character creation, but free to change careers mid-game-life. I honestly believe the people currently asking for skill decay are not doing so from this point of view. It seems to me this is more related to leet and prestige and, well, things I find boring and silly in real life already so why would I want to have to peddle these ideals in a virtual world?
I honestly believe the people currently pushing for skill decay will not be happy with the changes until the rest of the server feels precisely what zookeeper is talking about. Pretty good chance the people currently pushing for skill decay will then spew something about carebears or whatever but what customer base Xsyon is looking for is obviously entirely up to him.
Skill Cap : fun killer for me. Only for me? Apparently not, no. For my friend's birthday recently, I wanted to get some really good axes. I can't make really good axes. I'm not a weaponsmith. I don't even want to be a weaponsmith. I contacted a trusted source and asked him if he knew any top-notch weaponsmiths. He gave me a name, and off I went contacting that individual. I got a great trade out of it, and the weaponsmith got a recipe he had been looking for a long time.
There does not need to be skill caps for people to specialize and work together. There only needs to be people capable of working together. I don't mean people capable of directing others to work for them, I mean people who enjoy working together for the greater good on an equal footing. I've seen it happen pretty much daily, without skill caps.
If people felt they could not find a place in Industrial Strength where they would feel valued, they should have looked at leadership rather than game mechanics.
Death Penalty : Let's skip the lag and rollback issues at launch that already cost half the population before ebil carebears ruined Norcal's life and Xsyon's ever so lucrative investment opportunity Norcal was on the cusp of forking over... let's go back and take a look at how much giggling griefers were running around driving people out of game.
I know, I know, you don't believe they existed, whatever. Death Penalties will make that worse. Anyone telling you otherwise is planning to use this very mechanic to try and dominate others, NOT entertain others, but dominate them, too thick to realize anyone can just click the X at the top right and be done with it.
But hey, playerbase you want is the playerbase you get. Have fun with that.
Those are the three biggies in my opinion. Irks me that more time will be spent on resource distribution and combat tweaks when the very people that is meant to appease have yet to be appeased or happy about much of anything. No use rehashing the debate of why no-safe has to equal special little numbnut status with special treats... the playerbase you want is the playerbase you get.