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  1. #91
    Quote Originally Posted by orious13 View Post
    You're blind.

    There is FFA pvp.

    You will find people to kill, protect, and befriend.

    Wars are coming.

    You have to WAIT.

    Man these people are so thick.
    There are hardly any combat characters as is, and even less evil aligned tribes and players. There will be no one to war against if the game rules favor those who play nice and stay within their safe zones.

    Once the few evil aligned tribes get zerged by the masses of good aligned tribes, they eventually will give up and move on, leaving no one to war against. Doesnt sound very fun

  2. #92
    Quote Originally Posted by fflhktsn View Post
    it is safe because you have combat ships to escort you, we need to create the need for combat ships in this game, so that we can escort you.

    Also eve safezones were static, this game offers mobil safezones. very diffrent
    i think you are worrying over nothing, this same talk went on in the eve forums back in 2002/2003 before they launched. everyone worried that no one was going to leave high sec, that really never panned out, high sec is very populated but so is low and 0.0 space too.

  3. #93
    fflh, if you going to keep tossing that "mobile safezone" buzzword around, at least acknowledge and respond to the counter argument to it I keep stating..or stop claiming its as easy and sensible to do as you claim.

    you keep making out like the crafters can just up and move, with no worries in the world..or things to consider..like we can drag it around like an umbrella as we move around the world..

  4. #94
    Quote Originally Posted by fflhktsn View Post
    it is safe because you have combat ships to escort you, we need to create the need for combat ships in this game, so that we can escort you.

    Also eve safezones were static, this game offers mobil safezones. very diffrent
    Mobile safezones are fine, but are not viable to people who are not solo players. A crafter will never move unless resources are depleted. A pvp player can move when he wants.

    You can't have combat patrols if you don't have a basic economy or basic combat. Removing protection will ruin the build up of the game because there is no basic economy nor is there any basic (working) combat. WAIT until things get going before trying to figure out what may or may not happen.

  5. #95
    Quote Originally Posted by MrKrueak View Post
    i think you are worrying over nothing, this same talk went on in the eve forums back in 2002/2003 before they launched. everyone worried that no one was going to leave high sec, that really never panned out, high sec is very populated but so is low and 0.0 space too.
    again, we need to stop using other and very diffrent games as a backdrop to xsyon. this isnt eve, this isnt darkfall, this is xsyon. what worked for a space based, time progression, sci fi sandbox with 100k+ players on one server isnt going to work for this game. stop trying to turn this game into eve

    and no im not trying to turn the game into darkfall, im not asking them to take out all content other than combat, im just asking for them to condiser a balance, as there currently is no balance.

  6. #96
    Quote Originally Posted by fflhktsn View Post
    I think that no XP should be gained while inside a safezone. Perhaps the further away from your totem the more xp gained. This way people wont have a reason to set their totem on top of a junk pile, or craft inside the safe confines of it. It would require you to have a combat character friend for protection, it would create a need for the combat characters and the game could be somewhat balanced in this aspect.
    so would you enjoy standing next to a crafter to protect him as he walks out into the middle of the woods to craft his leather armour? Man this thread gets more and more ridiculous.

  7. #97
    Quote Originally Posted by Yokilla View Post
    Refering to the quote as being from Xsyon was the mistake part. I looked for the Xsyon post and couldn't find it. Will you please quote it/link it?
    it's in the update section

    Quote Originally Posted by Xsyon
    Hello everyone!

    I don't have time to read through all the recent discussions, but I want to clarify things as I see a lot of incorrect speculation.

    The pending launch is for the Prelude, which is intended to last at least 6-9 months as originally planned. The Prelude is meant to be as described in the Features section. During the Prelude the game will evolve based on the community. The vision is and always has been to do this.

    As those of you that have been around for a while already know, I've been paying attention to feedback and features have already changed based on what the community asks for. The tribe and rank system has changed from it's initial implementation. Combat was completely revised, though I admit it needs work and that's why we're bringing on another specialist this coming month.

    The main discussion seems to be regarding safe zones. Some players are imagining 'safe switches' that can be turned on and off. That's not part of any plan. I am considering allowing tribes that want to war sooner than others to remove their safe zone if they so desire. A separate zone (as the mist clears) or server with no safe zones at all is also under consideration depending on the world's population. My goal is not to impose new limits as solutions but to give more choices.

    I hope this clears things up. The game plan is to continually evolve and improve the game to listen to feedback and accomodate many types of players, and we're sticking to that.

  8. #98
    Quote Originally Posted by bruisie159 View Post
    so would you enjoy standing next to a crafter as he walks out into the middle of the woods to craft his leather armour? Man this thread gets more and more ridiculous.
    i offerd a suggestion, you offerd nothing but insults, and here we are....

    is that the best solution...i dont think so. however i think the best solution would be the removal of safezones so that all tribes would need a few combat defender, and drop any ideas of a death penalty for some but not for all. balance...

  9. #99
    Quote Originally Posted by orious13 View Post
    Mobile safezones are fine, but are not viable to people who are not solo players. A crafter will never move unless resources are depleted. A pvp player can move when he wants.
    exactly what I keep saying..NO crafting tribe is going to spend months making a village to go "crap out of trash, lets just ditch all we made here to move and start over near that pile"

    I am a crafter, Im giving you input on how a crafter sees that situation you keep claiming..
    if you cant take input from a person thats the exact type you claim will do such actions on the subject at hand..I have nothing more to say.

    I mean who else to point out a invalid argument on a subject, than a person the subject is about?

  10. #100
    Quote Originally Posted by MrKrueak View Post
    i think you are worrying over nothing, this same talk went on in the eve forums back in 2002/2003 before they launched. everyone worried that no one was going to leave high sec, that really never panned out, high sec is very populated but so is low and 0.0 space too.
    You would think otherwise from the rain of forum tears that fall every day over the the very existence of high sec and the empty loneliness of low sec.

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