ok bye for now
ok bye for now
as I mentioned earlier crafting in this game is not anymore safe then in darkfall. The system for crafting safety is almost exactly the same. The only difference in Darkfall is that clans can declare war on your clan and thus you cant craft 100% safely even in NPC cities.
I doubt this game will ever be more risky for crafters than darkfall is.
that is because those people hung around the wrong sectors and or just wanted more targets popping in front of them instead of actually hunting out players and scanning systems. I was a low sec pirate and had many engagements but it took a bit of effort on my part of searching for said targets. i don't remember how many kills i had but was enough for me to have fun, 10k to 20k of kills or more if i had to guess.
Calm down, it's not going to be a game of just crafters. All but the most dedicated (some might even say OCD) crafters will go looking for a fight eventually. The difference is, instead of being forced to fight before they're ready, they'll be eager to fight and happy about it, and hence, still subbing. Plus, some changes could come that would make crafters more viable in pvp before then, and those changes are needed, since we can only have one character per account and since a crafter character is a pretty sad sight in a fist fight, or so you pvpers keep saying.
When the safe zones disappear I am gonna laugh at all the rage quit posts.
and we both can be wrong..we can only trust in the numbers and actions of CCP, obviously they see an advantage business wise for leaving them in.
if you don't want to take the companies logic on why they do what they do, and wish to argue 3rd party outside observer on what they should do..be my guest
its much more safe, you have hardly any evil combat characters running around, as DF had nothing but that, you can easily harvest inside a safezone with no way to circumvent the defenses as in DF and all the best resources (junk piles) can be placed within a mobil safezone. its much safer