Per Jooky's update of March 4, 3:48PM:
The interpertation seems quite straight forward if you just read the words.The War server will have safe zones removed during the Prelude. The plan is to evolve this server to focus more on tribal warfare and conquest as quickly as possible.
The Peace server will retain its safe zones with tribes having the options to engage in tribal warfare or allow PvP on tribal lands. This server will evolve more for the crafting and building community.
War server loses safe zones at some set point - what the great majority of the pro PvP camp have been demanding. (Cowboy up and put your reputations on the line with no rule-set skirts to run and hide behind.) Peace server still allows for tribal warfare and PvP, only on a more consensual basis. What the 'carebear' crew as been demanding. (We get to build until we get bored, then we get to find someone to declare war upon. Once we're tired of war, we go back to building. Until we get bored again.)
How is this not what everyone has been demanding? What's the matter? Are you all afraid that the actual numbers might not back up your assertions that your way is the right way?
i thinkt he split pop question is a very valid concern...but really its an unknown until 'launch' and we see what crashes onto the servers.
Yeah I read it ... and am not clear on it. If the Peace servers tribal war is always going to be consensual ... then its a marked change from his orginal idea to open it up after prelude. If its going to remain as planned, as in AFTER the prelude the peace server will have tribal wars ( non consensual ) then it truly is just a population split for the betterment of launch day stability.
I'm fine with either.
I'm curious about how long the servers will continue to be named War and Peace.
I know you don't understand and maybe never will, but you are being selfish. For your fragile peace of mind, the epic scope of this game, its life and profitability will suffer. There are a multitude of MMO lessons to draw from, that show this to be a monumental mistake. Wolves and sheep need each other, want each other, and dare I say, sometimes love each other (if you know what I mean).
Only the extreme will view this decision with glee.
There will be those, like you, whom will rejoice at the cool, clean drinks of water that they may sip safely at the river (BIRDS CHIRPING). The early evening trips in your best outfit to the campfire by the lake to tell scary stories of prelaunch will be most relaxing. You will gaze across your pointless fortifications and count again your 50 baskets of armor.
Then there will be the war server (THUNDER ROLLS). A place of despair... where the local chat wails in grieving of the lost General chat. A place where obese, naked savages dance on the lapping shores of the lake, using only their bound weapons.
I had hoped that the server would never split. The endless land beyond the mist will now roll back, only to be left barren. The servers populations will be grossly mismatched. The dream is in danger. If they split, at least use same ruleset!
I don't know about the rest of you, but I have no idea where I belong now. While I was not planning a PvP-centric Tribe, I did want the element of this gameplay to be a reality on my server. I wanted a good mix of community and a harsh atmosphere. Now the whole thing seems whitewashed on both ends of the spectrum. I think this is a case of making a major change in the vision of the game when one wasn't needed, and now it may suffer in the end for it.
I understand the server-overload issue, but I would have rather seen login queues or something if that was the real issue.