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Thread: decay and tents

  1. #11
    Quote Originally Posted by ColonelTEE3 View Post
    Ive never played an mmo with an "interesting" crafting system. Its always been more or less the same "get tools x and y, with resources a b and c -- bar fills up -- sword made". I guess MO did a really intuitive crafting system with a million different combinations of types of resources and hilts and such, but otherwise...

    Can someone cite an example of what they consider to be a superior crafting implementation with a fun way to craft?

    Vanguard, EQ2, heck even Wurm because of how the resources are done. But the imping can be boring.

    EQ2 is likely one of the best ones but its not done balanced 100% correct.

    Check out Vanguard and EQ2.

  2. #12
    Quote Originally Posted by ColonelTEE3 View Post
    ... Can someone cite an example of what they consider to be a superior crafting implementation with a fun way to craft?
    Saga of Ryzom. My personal crafting favourite.

  3. #13
    Star Wars Galaxies crafting/resource mechanics were about 47,000,000x more interesting than Xsyon's system. (At least Pre-NGE... I think they watered it down a bit after that mistake.)

  4. #14
    Fallen Earth was my Fav Tent oops I mean decay.

  5. #15
    Auto Assault....you collected mats by blowing shit up. How could it get any more fun?

  6. #16
    I miss imping.... And of course sharpening my coif.

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