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  1. #411
    February 6 2012

    Hello Xsyon Citizens!

    Another quick update tonight: This weekend we had a very good bug fixing and optimization session. Totem decay has been thoroughly tested and finalized. We've made some server processing optimizations that should enable us to handle a lot more players without lag. We've been running internal tests on this yesterday and today. I plan to wrap up some bug fixes tonight then have some help from players to make sure the current build is ready for the public.

    That's all tonight. Just keeping the community informed!

  2. #412
    February 8 2012

    Hello Xsyon Citizens!

    I've answered the Questions of the Week for those interested. There are a lot of questions about when upcoming features will be implemented. This is really going to depend on how we can expand the team over the next month or a bit more. We're currently looking to add one or two more programmers so we can pick up the pace on adding new features.

    Currently we are continuing with much needed optimizations on both the client and the server. These require a lot of time consuming automated tests that we're running on our local servers. This is delaying the release of the Real Estate features, but we really need to optimize things in preparation for running Totem Decay.

    That's all for tonight!

  3. #413
    February 9 2012

    Daily maintenance will be one hour early today, at 6:00 AM PST.

  4. #414
    February 13 2012

    Hello Xsyon Citizens!

    The In Testing section has been updated with current tests in progress.

    We are almost ready to patch out the use of buildings as containers as well as a revised Permission and Lock system to the Public. We have continued working on many optimizations as well that required a lot of checking. The problems we encountered on the 2nd revealed data errors from a while ago that we really needed to clean up and correct. This is now done.

    We will be waiting for feedback on the current build and hopefully can get this patched out to the Public after tomorrow.

    That's all at the moment.

  5. #415
    February 15 2012

    Hello Xsyon Citizens!

    I've answered the Questions of the Week for those interested.

    We will not be running daily maintenance at 2:00 AM PST February 16 as we are on the verge of this next patch. Instead, we will keep working on this tonight and hopefully be able to patch out sometime tomorrow.

    I will post again after we see how things go tonight.

  6. #416
    February 17 2012

    Hello Xsyon Citizens!

    The Main Server has been updated with an important patch!

    In this patch:

    1) Permissions and Locks. Container objects now have two settings, permissions and locks.

    Permissions allow a group (tribe, friends) to:
    - Use
    - Pickup
    - Label
    - Destroy

    Locks allow a group (tribe, friends) to:
    - Open
    - Take items
    - Place items

    Buildings have only Locks
    Container bins have Permissions and Locks
    Carts have Permissions and Locks
    Container packs and pouches have Permissions but can’t belocked.

    Locks can be overridden in these cases:
    - If the player carrying the container is dead, for looting.You can now loot properly on tribal land.
    - By tribe rank permissions (access all containers).
    - Bins are currently safe on Public Land, but this safety will be removed when we start Tribe Decay.

    When you are accessing a bin by overriding locks, you will receive a message from the server. In some cases this will affect alignment in the future.

    Exceptions to the rules:
    - Carts currently can be Used only by the owner.

    Improvements:
    -Friend and Public Permissions and Locks apply everywhere including other tribal land.

    Example of Locks in use:
    A Building is set to Tribe Lock. This allows Tribe members to open the building.
    The building contains 8 bins.
    2 are set to Private Permissions Private Lock. Only the owner can take, open and use these bins.
    2 are set to Private Permissions. Tribe Lock. Only the owner can take the bin. Tribe members can open the bins to place or take items.
    2 are set to Tribe Permissions. Tribe Lock. Tribe members can take the bins, open them and place or take items from them.

    2) Stand alone buildings can be used as containers. They can contain only bundles and bins. By default these are set without Locks until the owner sets a Lock type.

    3) Lock and Permission display. Item tooltip and selected ground items now show Owner, Permission and Lock settings.

    4) Crafting window sorting has been corrected and improved.

    5) Crash problems caused by boulder destruction fixed.

    6) Crash problems due to certain animation situations, incombat and other fast actions, fixed.

    7) Hide scraps should sort properly to fur and leather scraps.

    8) Client optimizations for increased rendering speed.

    9) Server optimizations for lag prevention.

    10) Fixes to animal pack AI (to group creatures only with their own kind).

    11) Fix for bugged animations when entering combat with a shovel after terraforming.

    12) Gates have a base frame (this was patched out a few days ago)

    13) Adjusted quality required for some artisan and master schemes.

    14) New larger 8x8 meter roof parts! Gotta catch 'em all!

    This prepares us for the big Real Estate patch. I will be asking for some feedback on Real Estate soon. Enjoy!

  7. #417
    February 20 2012

    Hello Xsyon Citizens!

    The Main Server has been updated with a minor patch. Primarily this fixes a few potential client crash issues.

    We have also set all containers that were set to PUBLIC to TRIBE. You will now get a warning if you set containers to PUBLIC permissions or locks. Public permissions do allow anyone access now regardless of where the containers are.

    That's all for now. Enjoy!

  8. #418
    February 22 2012

    Hello Xsyon Citizens!

    I've answered the Questions of the Week for those interested. There are a lot of questions this week.

    This week we are focusing on some server performance improvements. We patched these out last week but the server locked up after a few hours so we've been revising the system again to avoid this type of lock up. This is in an important change as it allow for a lot more players to be online.

    Next up is finishing the Real Estate system and the long awaited revisions to skills, stats, experience and quests which all tie in together. Those will be followed by free time for players to return and revisit Xsyon and finally... totem decay.

    That's all for tonight!

  9. #419
    February 26 2012

    Hello Xsyon Citizens!

    The next maintenance will run at 7:00 AM PST February 27th. We've changed the time as we have a small update for the client and server.

    That's all for tonight!

  10. #420
    February 27 2012

    Hello Xsyon Citizens!

    The Main Server and client have been updated with a minor patch. This is primarily an update that will enable the server to handle a lot more simultaneous players. These changes still require testing that we are unable to do on the test server. If the server encounters any problems, we will revert the changes and restart.

    Patch Notes:
    - Dismantling improved and revised to correct issues with decaying of objects during the dismantle process.
    - Some stone recipes revised to use granite instead of generic rock.
    - Minor crafting recipe bugs fixed.
    - Improved checking for tribe name availability to prevent tribes with nearly identical names.
    - Pack behavior for creatures improved.
    - Rendering optimizations.
    - Improved transparency for proper rendering of 'ghost' buildings.
    - Revised Guide commands for better assisting players.
    - Locks and permissions checked again to reset all 'public' permissions to Tribe. If anyone really wants to set permissions or locks to public, these will have to be reset again by the owner.
    - Server updated for better processing of commands. This is a major change in progress and should allow us to handle 5-10 times the current max population online.

    I am headed to Russia tomorrow so I will be mostly in transit for the next two days, then I will need to deal with some personal business and get settled in for the next couple of months. Our goal this week is to continue with optimizations, bug fixes and minor improvements so that we are better prepared for the influx of players that will come soon with totem decay and removal.

    We'll keep a close watch on the server today!

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