You've proved my point. Those things are not yet in game and until they are PVP is rather pointless. You argue for the sake of arguing because you think you're always right and everyone else is always wrong. Pointless.
It really is as simple as we need more rare items, we need contested areas and we need balance in what we already have. Just as in the thread about scavenging, you argued based upon what you see works and doesn't work from a viewpoint of having 100 in various skills. You do not argue from a balanced position. I am completely sick and tired of this pathetic childish argument about PVP'rs and carebears when the issues are fundamentally nothing to do with that and never have been. Lack of features, balance and reason to do anything are and always have been the issues, you just choose to spin it to your viewpoint.
Despite hours of scavenging on level 96, still no blades whatsoever. If someone on a high level can't find them then there's no point levelling. If we had the ability to repair, it wouldn't be an issue. So now I rarely use my saws. Until these gaps in the game are filled in and balance adjusted, the game has little or no meaning and before you start accusing me of having no imagination, I design software all the time and have plenty of imagination. Walls, we only recently got gates so until then were meaningless. Why fish or forage, you can do too much with no food or drink so as any effect to be meaningless. Why explore and travel to other zones to scavenge when we can't carry the stuff back, yet.
The devs decided not to open up the new land yet most scrap heaps have inactive totems on them or next to them because totem decay is still not resolved. Why can't we just have inactive totems have no effect after a certain time period and so you have a two step removal process.
Why fight over a totem, what do I gain? How do I defend a totem if I'm on holiday? Lots of things that have yet to even be considered. You basically want a game that caters for those that are logged in for excessive amounts of hours.
Bottom line, what's missing? reason.
Give me a rare resource node and I'll fight over it. Howver that still isn't about fighting over a totem because you wouldn't stick a totem near a rare node because then it will affect scav
Then were talking about contested totems. when will they be in?
The only gain to attacking a totem is access to the bins. What do they currently contain that makes it worthwhile? nothing. Saw blades maybe...
We are still a ways off from the game having any reason to PVP and yet still you bleat on about the same old arguments. I nor anyone else has any control over the features or timelines that the devs care to pursue.
So what do we gain with removal of safe zones? absolutely nothing.
What do we gain with more PVP features? absolutely nothing.
Features still in dev need to be completed first. We would not be fighting over totems anyway, totems are meaningless in terms of PVP. We'll be fighting over rare resources which would be contested totems. People would have to travel to them and thus be open to attack. Not enough common sense is being applied to this discussion and until it is and some thought is also given to new players as well, this will just be people arguing about what they want from thier perspective given thier current skills.
So do I agree with not expanding the land mass? no, add the rare resource nodes and a reason to use them such as boosts to everything made that make a substantial difference and this will bring the community together more than having a smaller land mass so were closer to each other. Or add the rare resource nodes to the existing land mass too. That's a reason to PVP. There are many decisions I disagree with in the direction of the game but I do not boil it down to a simplistic, PVP vs Carebear view because it isn't, it is a combination of factors that have either no balance or reason. The vociferous minority will always have thier opinions and I'm fine with that and only hope the devs are being much more reasoned than many forum posters are.