Originally Posted by
Jadzia
Enforcer Dezgard!
We shouldn't be able to place safe totems on rare resources, but safe totems should be possible to be placed in the new land, not close to these resources. With this system there is the possibility to fight over valuable stuffs, still the new land won't be empty. If Xsyon didn't allow players to place safe totems in the new land who would go there ? Established tribes won't, since they put a lot of time in to build up their base. New players won't, because they won't get any safety till they build some defense. Since there are no gates, they can't even build it. With your system the new lands would be deserted for no reason, only because of the fact that YOU personally hate safe totems.
Safe totems have always been promised for the time while the built safety structures are not in game. They are still not here.
Players should be able to place safe totems in the new area but not close to rare resources, and they should be able to place expansion totems (when they get in game) on rare resources. There should be a distance where a safe totem can't be placed nearby a rare resource hub (like we have with tribe totems now, we get the message that a totem can't be placed since there is a tribe nearby). This way players can settle in the new zones and fight over the resources till expansion totems get in game, and after that they can fight over expansion totems.
#1 and #2 is a good system if there is some way to transfer goods faster and and with bigger amount than we have now. If we have to run 2-3 hours (or even much more since the player is overweighted by goods) to trade regional resources that won't encourage players to trade. With the new 50 zones opening up the land will be huge....right now it takes like 1 hour to run from north to south. This will be like 2-3 hours from the new lands. We need some form of fast travel...
3. If every normal scrap pile gives rare resources in the new lands then its a good idea that town totems reduce the yielding rate of it. If the town totem is lifted then the rare resources should appear again in the normal yield rate, this would make exploiting harder ( as in dropping a town totem on scrap piles to destroy the rare resources).
If there are dedicated rare resource hubs ( like 3-4 in a zone) then we shouldn't be able to place a town totem on it at all. Players would just drop a totem on it to destroy the resource.
Plus I suggest to increase the time when a town totem can be dropped again. Right now its 6 hours, and there is no reason for that, its only good for exploiting. Every players' first totem should be freely moveable for 2 days ( to help them settle down) but after that we should only be able to drop totems in like every 2 weeks. So if I placed a town totem, I'd have to wait 2 weeks to be able to place it in another place. When placing a totem its should work like when placing a building, a ghost totem which I can move around and a green circle showing the area border, and the totem is only dropped when the proper place is found.