Originally Posted by
Ven_Jance
Faith? this isn't religion...
Since Merdian 59, I have taken part in way, way too many closed alphas, closed/open betas and launches
The inherent lag issues relating to client and server sync are non-trivial and games purposely do not have certain features because of the level of technical feasibility this requires.
Many games take years to devise how to how to handle this around specific features- be they separate servers (for chat and NPC commerce), be they instances, etc.
In order to understand how to scale this, hence creating a product that accumulates customers, MMO companies purposely schedule open stress tests fo varying degrees.
There is a reason Rift launched with 100Ks of players almost without a hitch- they had the $ to do it. Obviously we support and hope that a few thousand people can make a game like this work, but the economics don't work out.
Darkfall took what - 7+ years to get the features they wanted almost lag free from their earliest game design?
I really hope this game succeeds, but it isn't gonna take faith, it is gonna take $