joexxxz...thats what we have now. If I dont like a guy stading on my land I kill him.
No need to take out safe zones for that.
I agree with Jadzia's post. Combat is dull and uninteresting (here or otherwise). I once fell asleep fighting in an MMO, true story (yes I was tired).
In order for combat to be interesting it needs to have a major adrenaline rush to it, and that is only possible with a purpose. Getting people's stuff (aka pants) isnt a purpose. Getting their land for me isnt a purpose either. You need to take something from them that has costed HELL for him to get.
EvE has acomplished this by taking away your ship (BAM, no more ship, need to buy a new one, wich can mean either days or even months of work to get).
SWG was even better. When you died the penalties were so horrible you didnt want to fight anything for a week. All your armour would be broken (and repairs would never bring it to maximum durability again), you would have wounds that needed to be taken care of by doctors (players) and you would have the best feature ever in a combat MMO -> battle fatigue. Wich meant you werent a Raging killing psycopath and needed to take a break from it (go into a cantina, listen to some music, stay away from combat for a few).
Combat needs to take a toll on people or it just random clicking. Loot isnt a purpose for combat. Combat needs to have a serious reward and a serious penalty. Safe zones play no part in this. If things were like this, you'd walk out of your safe zone to combat and this wouldnt even be an issue.
If not this game either turns into a deathmatch arena populated by pvpers (like DF) or a WoW clone (where you'd go mouse click your powers on someone so you can claim Ub3rness Gank3r title)