Decay of resources
issueid=2205 05-18-2015 05:57 PM
Xsyon Citizen
Decay of resources

Since logs and stockpiles of grass/branches/twigs "decay" hey cause bugs.

why do the stacks go to the ground, since they do not really decay? logs never dissapeared, but atm it happens that you can not click thelog/grass bundle which is supposed to be on top anymore. sometimes you targed one of the logs/bundles which is supposed to be on a lower position in the stack and another one which is on top of it keeps you away from actions like pick up/destroy/chop firewood... . if you click on a resource which is not on top of a stack you do not get any toolbar with options.

may i ask for the sense behind this change? does it reduce lags/loading time. does it help to get a better performence? if there is no good reason maybe we could go back to normal stacks or let those resources finally dissapear after a certain time they sunk into each other.

we could maybe leave one kind of log which do not dissapear to provide ppl mark roads for the winter - even if i dont care about that pretty much.
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Issue Details
Issue Number 2205
Project Bugs Reports
Category Code - World Terrain & Environment
Status Fixed / Resolved
Priority 5 - Medium
Affected Version Unknown
Fixed Version (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




05-22-2015 01:03 PM
This is a known issue and a side effect of terrain reversion. A proper solution is complicated and wasn't working out at the time.

At the time of the terrain reversion patch, my choices were:

1) Have logs and bundles block reversion (as building do).

2) Move logs and bundles to match the terrain on public land (which makes them pile up as you reported).

3) Completely decay logs and bundles on public land as soon as the first pass of reversion occurs. This would clear up a lot of piles, but also remove road markers placed by players.

Based on player feedback at the time I chose number 2 even though it stacks up piles. This allows player to continue to mark roads with logs and players at the time said that for the most part piles of bundles were not being left on public land. (Of course this does cause issues with abandoned tribes).

I need to find a better solution and now that I've fixed some collision and placement functions with the architecture update, a solution should be easier to reach.

Just to make sure, this is happening only on public lands, and not tribe lands, correct?

I hope that answers your questions. This will be worked on.

Thanks!

Note: Additional information posted in duplicate reports here and here
 

05-23-2015 01:55 AM
Xsyon Citizen
got your point, but currently it seems to do not help on anything.

-resources are harder to see, for ppl who look for them.
-they do not decay finally
-player can still mark roads
-resources can not be clicked to pick them up or destroy them couz they are blocked by stacked resources.

what about changing it again, as it worked for years? this way ppl can still mark roads and make use of this resources - for now, till you find a solution which do now cause problems.

Just to make sure, this is happening only on public lands, and not tribe lands, correct?
correct, i havnt mentioned anything like that on tribal land.
 

05-23-2015 08:08 AM
Hi Pwnuts,

For years there was no terrain reversion. The issue is caused by terrain reversion. To be clear there are three choices with the stacks of logs and bundles on public land right now.

1) Have them block terrain reversion like buildings do. This will make the logs not move, so they will stay in stacks. However, this causes a lot more problems with terrain that's not reverted. We tested this before releasing terrain reversion and it wasn't a good option.

2) Decay and remove logs and bundles along with terrain reversion. They would have to be removed with the first pass of terrain reversion. This is an ok option but players wouldn't be able to leave any logs or bundles on public land as they would quickly be gone.

3) Move logs with terrain reversion, but they will collapse into a stack. I don't have a good way to move them and keep them in a stack right now. This is not ideal but it's the best option for now, until I can spend the time on a proper solution.

This will be worked on when I have time.

Changing things to how it worked before means turning off terrain reversion. I hope that's clear now. Thanks!
 

05-23-2015 02:12 PM
Xsyon Citizen
what about adding a decay to logs outside tribal land like food has?

or maybe add a recipe to make curbs in masonry out of concrete posts, to allow ppl to mark roads outside and simply let all the stuff decay?
 

07-17-2015 08:06 PM
Fixed in patch 2015/07/17

Stacks should now stay stacked when moved along with reverting terrain.

Note: the fix does not apply to stacks already piled inside each other. If any of these exist and are a problem, please contact a Guide to clear them out.