Make Structures Matter
issueid=2367 02-04-2016 10:03 AM
Xsyon Citizen
Make Structures Matter
Give us a purpose on the War server

Something that could easily be done on the war server that would give us a reason to build walls would be to force PVP on once we hit 5 members.

Just give a notice when that 5th person joins, "PVP on your tribe territory is now active!"

I know you have a plan for pvp, but we don't need to wait months and months for you to finish coding your proposal for the WAR server, this is something that could make the WAR server a lot of fun right now.
Issue Details
Issue Number 2367
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority Unknown
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 1
Votes against this feature 1
Assigned Users (none)
Tags (none)




02-05-2016 01:30 AM
Visitor
There is already a flag in game that could be used or aadded to crafting for many pvp style games, they are called "Yellow Battle Flag" these could be used to decorate tribal areas and can be stolen by other players.

It would even be a great indication of who is up for pvp an who is just trying to log or cook, making players able to spot a real pvper from a bandit easier.

02-05-2016 08:38 AM
Xsyon Citizen
Quote Originally Posted by Hero
making players able to spot a real pvper from a bandit easier.
I really have to say that this whole "Ganker/Bandit" train of thought needs to stop.

When it comes down to it, there is no such thing as Honorable Murder. In all the years of the US trying to colonize America you could argue that all of the Americans were Gankers/Bandits to the Natives. Where to the Americans the Natives where the bandits/gankers. The day we can stop arguing over this whole "ganking vs honorable" crap is the day we can finally move on to fixing bad mechanics.


PvP is just combat with another player, period, the act of killing a player. The reason will never matter, the how is all we need to fix to ensure its appropriately allowed and the players have the tools to identify why it was allowed to happen.



Back to the suggestion, I like Keith's suggestions with the added requirements:
  1. Allow PvP Damage in the totem area when the totem exists in a zone with Medium or higher danger.
  2. Allow PvP Damage in the totem area when the participants are NOT on the same side.
  3. Disallow All PvP damage between ALL participants when in totem area controlled by neutral tribe.



Why 1) Then you have a safe "lake area" that new players can use to get aclamated to the game.
Why 2) Today side does not matter, this is one less thing to give purpose to the game, If your not playing TEAMDeathMatch your playing free for all.
Why 3) Neutral Tribes should be neutral, Since they are neither Red or Blue they should stop pvp from occurring around them. IE: If your going to fight take it outside(of my totem)

02-05-2016 11:39 AM
I'll start a feedback thread and poll about this.

The last time I surveyed PvP players in game to see if they wanted safe zones removed or not, nobody wanted safe zones removed.