Animation / Sound Overlap When Holding Attacks And Moving
Copied from another post:
"You can enter combat mode with a bow, draw back the string and stay in that position with no stamina drain, while in this position sounds effects from say swimming, stay with your character as long as you keep the bow ready to shoot, and cease after you release the shot."
I looked into this and this looks like a general issue with holding any attack and moving. It's especially noticeable when moving in and out of water while holding an attack.
I've fixed this with some revisions to the animation application functions on the Test Server but now all animations and motions need to be tested to make sure that there are no issues.
For all players who read this, if you can check this on the Test Server and let me know if it's working ok now, I'd apprectiate it.