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  1. #1
    If mutants truely are going to be a "boss" than I don't think they should aggro at all, they should 100% ignore you unless you attack them, otherwise your creating something people won't be able to build anywhere near.

    I think they should only attack you if you attack them, cuz if your stupid enough to attack them than you should prob know what your doing enough to expect it to attack you... where I feel a 50 damage bear could easily 1-2 hit most of the people you think should be able to solo most of the game.

  2. #2
    Quote Originally Posted by Static View Post
    I think what I've put down is a good starting point for balanace, if we find that people are doing what you claim and people are grouping to fight high hp guys than we can re-look at the health and add more, but I feel the damage ratios are good where they are at.
    Quote Originally Posted by Static View Post
    If mutants truely are going to be a "boss" than I don't think they should aggro at all, they should 100% ignore you unless you attack them, otherwise your creating something people won't be able to build anywhere near.

    I think they should only attack you if you attack them, cuz if your stupid enough to attack them than you should prob know what your doing enough to expect it to attack you... where I feel a 50 damage bear could easily 1-2 hit most of the people you think should be able to solo most of the game.
    Well he wants them to be group. Thus if you have not balanced them for group, you have not balanced them for what he wants. I'm only giving the opinion of IF you do want them for a group (as stated at the top), then you need to give them a lot more than 1 or 2k HP because those will be solo'd by vets. As they already were solo'd by vets.

    The biggest key to me, is not make the damage so high that it's 2 or 3 shotting vets because even in a group you would not be able to kill that type of mob. As you said it's much better to just increase HP of the mutants.

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