April 9 2012

Hello Xsyon Citizens!

The Test Server has been updated with further progress on quest and balance improvements! Please keep in mind these changes are in testing and not finalized.

In addition to the previous mentioned changes we are now testing:

Stat Revisions
- Further revised balancing system. As stats increase the least used stats within the past week decrease. The decrease increment is spread across the least used stats, balanced based on how much each stat was used. Note: as tracking data is a clean slate on the test server, all stats are 'least used' until you use them in testing.
- Name of stats gained reported to the screen and chat log.
- Stats soft capped and gains slow after 90 but can increase beyond 100.

Skill Revisions
- Further revised balancing system. Skill reduction applies to the least used skills within the past week, not lowest skills. This will allow players to be more flexible with and control their skill gain and loss.
- Name of scheme gained reported to the screen and chat log.
- Actions group (running, swimming, jumping, hiding) does not have an overall soft cap.

Experience and Level Up Revisions
- Level up panel is ready for testing.
- Leveling up skills gained adjust stats as if gained through actions.
- Leveling up skills are balanced in order selected.
- Leveling up skills gained do not gain experience.
- Actions such as running and swimming do not gain experience.

Quest Revisions
- Quests give experience points to the Questor and Creator (based on many factors). Experience points awarded in progress.

Materials Revisions
- Bonuses on hunted items (leather, bones) increase based on age and power of creature hunted.
- Potential bonuses on raw materials displayed in item tooltip.

Skill gain on actions is still set to 25 times for testing purposes. The skill and stat balancing can be seen better in action now, especially when using saved points through the level up panel.

There are a few things we attempted and tested over the past days that were taking a lot of time to work out correctly and have been put on hold for now. These may be added in the future, but will not be released with the first public patch of these current changes.

- Allow shifting of stats and skills during level up (instead of just gains).
- Overall skill soft cap in addition to the per group soft caps.
- Skill balancing / decay spread to least used skill groups.

In addition we are still testing changes to reduce lag / desynch with player movements and especially in combat. We will be posting threads for feedback on this and the stat and skill changes in the Developer Zone.

Enjoy!