In the last update, he talked about "improved the crafting bonus system"...
What is that?
It is how we are suppose to get level up experience?
Or simply how we are getting new recipes and such?
In the last update, he talked about "improved the crafting bonus system"...
What is that?
It is how we are suppose to get level up experience?
Or simply how we are getting new recipes and such?
i guess it means how the crafter effects the result of the end product with his skill+materials
Talking about rare resources effecting the outcome of the crafted items.
Meaning say you have a recipe that takes "rock" you can use limestone, granite, basalt. But you now can also get a bigger and better effect if you Obsidian, Flint, or quarts. Things like maybe, +HP, or +crafting chance, or +health regen.
Got it?
that actually sounds kinda neat - i think diablo proved that we humans are suckers for random stuff like that.
As a little taste I can say that you will be able to craft a piece of armor using alginate cloth scrap that gives you /healing bonus and titanium metal decoration that gives you /comfort and the final armor will have both bonus,so it's quite awesome the near future
I have a looooong time to post ... but i couldnt resisst to this !!
I have heard about good / natural / evil tribes , about animal taming , about comfort , about religion ... whatever .. , about planting , about zombies .. about blah blah blah .. and now THIS ^^ .. just ONE day before monthly regarge !!!
yeah .. sure ... i believe you ... really ... HAHA
Unfortunately, grass armor uses....grass. LOL. Not much room for variations there.